[英]Pygame on mac error with loading images
I recently started programming on pygame, I use python 3.5.1 and the latest pygame and when I load a bitmap(bmp) it puts it on the screen like this 我最近开始在pygame上进行编程,我使用python 3.5.1和最新的pygame,当我加载位图(bmp)时,它会像这样显示在屏幕上
At school when I program on the computer it works fine just on my macbook pro 13'' with el capitain 在学校里,当我在计算机上编程时,仅在我的El Capitain Macbook Pro 13''上运行良好
import pygame #imports pygame
width = 550 #width is 550
height = 420 #height is 420
size = width, height # size is a tuple
screen = pygame.display.set_mode(size)
white = 255,225,255
screen.fill(white)
gameOn = True
mario = pygame.image.load("mario.bmp") #load the bitmap
marioflip = pygame.transform.flip(mario, True, True)
screen.blit(marioflip, (0,0)) # add it to screen
marioscale = pygame.transform.scale(mario, (50,50))
screen.blit(marioscale, (250,250))
mariorotate = pygame.transform.rotate(mario, 45)
screen.blit(mariorotate,(350,0))
while gameOn:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
pygame.display.flip()
You are seeing a known bug in SDL_image on that version of OS X. See this link for details and a workaround: 您正在该版本的OS X上的SDL_image中看到一个已知的错误。有关详细信息和解决方法,请参见此链接:
https://bitbucket.org/pygame/pygame/issues/284/max-osx-el-capitan-using-the-deprecated https://bitbucket.org/pygame/pygame/issues/284/max-osx-el-capitan-using-the-deprecated
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