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Kivy使用来自KV文件的ScreenManager

[英]Kivy Using a ScreenManager from kv file

I'm writing a kivy program/game. 我在写一个奇异的程序/游戏。 I've made one before, but was only 1 screen in total. 我以前做过一个,但总共只有1个屏幕。 I've started developing a new program with ideas of implementing a Screen Manager . 我已经开始开发一个新程序,其中包含实现“ Screen Manager想法。 I managed to build the Screen Manager inside of the python file, but it wasn't suitable for my long term usage, and I wanted to try my hand at a Screen Manager from the .kv file . 我设法在python文件中构建了Screen Manager ,但是它不适合我的长期使用,所以我想从.kv file尝试一下Screen Manager

Any guidance will be greatly appreciated, not sure what I missed. 任何指导将不胜感激,不确定我错过了什么。 I looked at this questionv( Kivy - Screen Manager - Accessing attribute in other class ), and pieced together what I thought was right, but still can't get a screen to load - I feel this is a simple answer and I'm being blind... 我看着这个问题vKivy-屏幕管理器-访问其他类的属性 ),拼凑出我认为正确的内容,但仍然无法加载屏幕-我觉得这是一个简单的答案,我正在盲...

main.py; main.py;

from kivy.app import App
from kivy.uix.screenmanager import ScreenManager, Screen, FadeTransition


class MenuScreen(Screen):
    pass

class NewGameScreen(Screen):
    pass

class LoadGameScreen(Screen):
    pass

class ASCIILifeApp(App):
    pass

if __name__ == "__main__":
    ASCIILifeApp().run()

ASCIILife.kv; ASCIILife.kv;

#: kivy 1.9
#: import ScreenManager kivy.uix.screenmanager.ScreenManager
#: import Screen kivy.uix.screenmanager.ScreenManager
#: import NewGameScreen screen
#: import LoadGameScreen screen

ScreenManager:
    id: screen_manager
    #transition: FadeTransition()
    MenuScreen:
        id: menu_screen
        name: 'MenuScreen'
        manager: 'screen_manager'
    NewGameScreen:
        id: newgame_screen
        name: 'NewGameScreen'
        manager: 'screen_manager'
    LoadGameScreen: 
        id: loadgame_screen
        name: 'LoadGameScreen'
        manager: 'screen_manager'

<MenuScreen>:
    BoxLayout:
        orientation: 'vertical'
        Label:
            text: 'ASCII Life'
            font_size: 50
        Button:
            text: 'New Game'
            font_size: 30
            on_release: app.root.current = 'newgame'
        Button:
            text: 'Load Game'
            font_size: 30
            on_release: app.root.current = 'loadgame'
        Button:
            text: 'Settings'
            font_size: 30
            on_release: app.root.current = 'something'
<NewGameScreen>:
    BoxLayout:
        orientation: 'vertical'
        BoxLayout:
            orientation: 'vertical'
            Label:
                text: 'Game Length in Days'
                font_size: 30
            BoxLayout:
                orientation: 'horizontal'
                ToggleButton:
                    text: '100'
                    state: 'down'
                    group: 'newgame_days'
                    font_size: 30
                ToggleButton:
                    text: '200'
                    group: 'newgame_days'
                    font_size: 30
            BoxLayout:
                orientation: 'horizontal'
                ToggleButton:
                    text: '365'
                    group: 'newgame_days'
                    font_size: 30
                ToggleButton:
                    text: '3650'
                    group: 'newgame_days'
                    font_size: 30
            ToggleButton:
                text: 'Unlimited'
                group: 'newgame_days'
                font_size: 30
        BoxLayout:
            orientation: 'vertical'
            size_hint: (1, .5)
            Label:
                text: 'Difficulty (Score Multiplier)'
                font_size: 30
            BoxLayout:
                orientation: 'horizontal'
                ToggleButton:
                    text: 'Easy (x1)'
                    state: 'down'
                    group: 'newgame_difficulty'
                    font_size: 30
                ToggleButton:
                    text: 'Medium (x2.5)'
                    group: 'newgame_difficulty'
                    font_size: 30
                ToggleButton:
                    text: 'Hard (x5)'
                    group: 'newgame_difficulty'
                    font_size: 30
<LoadGameScreen>:
    BoxLayout:
        orientation: 'vertical'
        Label:
            text: 'load a game'
            font_size: 30
        Widget:
            canvas:
                Ellipse:
                    pos: self.pos
                    size: self.size
        BoxLayout:
            Button:
                text: 'Menu'
                font_size: 30
                on_release: app.root.current = 'menu'
            Button:
                text: 'text'
                font_size: 30

Edit: Truncated kv file 编辑:截断的kv文件

The answer was using a builder to build the kv file. 答案是使用构建器来构建kv文件。 Knew it was something simple. 知道这很简单。 File below; 以下文件;

main.py main.py

#!/usr/bin/kivy
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen, FadeTransition
from kivy.properties import ObjectProperty


class MenuScreen(Screen):
    pass

class NewGameScreen(Screen):
    pass

class LoadGameScreen(Screen):
    pass

class ScreenManager(ScreenManager):
    pass

buildKV = Builder.load_file("ASCIILife.kv")

class ASCIILifeApp(App):
    def build(self):
        return buildKV

if __name__ == "__main__":
    ASCIILifeApp().run()

To elaborate on Chazara's findings: 详细阐述Chazara的发现:

Either rename the kv code file according to the naming convension: 无论是根据命名convension重命名KV代码文件:

Kivy looks for a Kv file with the same name as your App class in lowercase, minus “App” if it ends with 'App'. Kivy以小写形式查找与您的App类同名的Kv文件,如果以'App'结尾,请减去“ App”。

From the documentation: how to load kv language 从文档: 如何加载kv语言

Or just make it explicit with the builder function: 或者只是通过builder函数使其明确:

Builder.load_file('path/to/file.kv')

To elaborate on Chazara's findings even more: i tested the code from Chazara with kivy 1.10.1dev0 and Python 3.6; 为了进一步详细说明Chazara的发现:我使用kivy 1.10.1dev0和Python 3.6测试了Chazara的代码; i got an error saying: 我收到一个错误消息:

 kivy.uix.screenmanager.ScreenManagerException: No Screen with name "something".

to fix it, i changed in the .kv file 要修复它,我在.kv文件中进行了更改

[...]    
Button:
   text: 'New Game'
   font_size: 30
   on_release: app.root.current = 'newgame'
[...]

to: 至:

[...]    
Button:
   text: 'New Game'
   font_size: 30
   on_release: app.root.current = 'NewGameScreen'
[...]

it references the name of NewGameScreen given in the ScreenManager 它引用了ScreenManager中给定的NewGameScreen的名称

    ScreenManager:
[...]
         NewGameScreen:
            id: newgame_screen
            *name: 'NewGameScreen'*
            manager: 'screen_manager'

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