[英]Why control object is null when I programmatically fire event in JavaFX with FXML
I am trying to fire existing button click event by KeyPress
events. 我试图通过KeyPress
事件触发现有的按钮单击事件。 It only fails when controls is made by FXML
. 仅当控件由FXML
进行时,它才会失败。 For example, this sample does work fine. 例如, 此示例确实可以正常工作。 But when I make almost same view and controls with FXML
, and KeyPressed
event fire button click event, a button turns null. 但是,当我使用FXML
进行几乎相同的视图和控件并且KeyPressed
事件触发按钮click事件时,按钮将变为null。 Why is this happening? 为什么会这样呢? What did I forget, something basic? 我忘记了什么,基本的东西?
A KeyPress event work, but when fire button event it throws NullpointerException. KeyPress事件可以正常工作,但是当触发按钮事件时,它将引发NullpointerException。
This is simple sample java code. 这是简单的示例Java代码。
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.stage.Stage;
import java.io.IOException;
public class RapidFireFXMLEdition extends Application {
@FXML
private Button button;
@FXML
private Label label;
private static int nClicks = 0;
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) throws IOException{
Parent root = FXMLLoader.load(getClass().getResource("rapidfire.fxml"));
Scene scene = new Scene(root);
scene.setOnKeyPressed(event -> handleKeyPressed(event));
primaryStage.setScene(scene);
primaryStage.show();
}
private void handleKeyPressed(KeyEvent event) {
KeyCode keyCode = event.getCode();
System.out.println("handleKeyPressed, keyCode: " + keyCode);
if (keyCode == KeyCode.F1) {
button.fire(); // button turns null
}
}
@FXML
private void handleClick() {
nClicks++;
System.out.println("Clicked " + nClicks + " times.");
label.setText("Clicked " + nClicks + " times.");
}
}
And fxml file. 和fxml文件。
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.VBox?>
<VBox maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="90.0" prefWidth="100.0" xmlns="http://javafx.com/javafx/8.0.65" xmlns:fx="http://javafx.com/fxml/1" fx:controller="rapid_sample.RapidFireFXMLEdition">
<children>
<Button fx:id="button" mnemonicParsing="false" onAction="#handleClick" text="Click Me!" />
<Label fx:id="label" text="display count here" />
<BorderPane prefHeight="200.0" prefWidth="400.0" />
</children>
</VBox>
updated: 更新:
Here is just memo taking answers. 这只是备忘录记录的答案。 I make it possible that KeyPressd
event fire click event with FXML, and I devide a controller from Application class. 我可以通过FXML使KeyPressd
事件触发点击事件,并从Application类中定义一个控制器。
RapidCleanApp.java: RapidCleanApp.java:
package rapid_sample;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import java.io.IOException;
public class RapidCleanApp extends Application {
public static Stage primaryStage;
private BorderPane rootLayout;
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) throws IOException {
this.primaryStage = primaryStage;
this.primaryStage.setTitle("Rapid but Clean App");
initRootLayout();
this.primaryStage.show();
}
private void initRootLayout() throws IOException {
FXMLLoader loader = new FXMLLoader();
loader.setLocation(RapidCleanApp.class.getResource("rapidclean.fxml"));
rootLayout = loader.load();
Scene scene = new Scene(rootLayout);
primaryStage.setScene(scene);
primaryStage.show();
}
}
RapidCleanAppController.java: RapidCleanAppController.java:
package rapid_sample;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.BorderPane;
import java.net.URL;
import java.util.ResourceBundle;
public class RapidCleanAppController implements Initializable{
@FXML
private BorderPane pane;
@FXML
private Button button;
@FXML
private Label label;
private static int nClicks = 0;
@Override
public void initialize(URL location, ResourceBundle resources) {
System.out.println("Controller is initializing");
}
@FXML
private void handleKeyPressed(KeyEvent event) {
KeyCode keyCode = event.getCode();
System.out.println("handleKeyPressed, keyCode: " + keyCode);
if (keyCode == KeyCode.F1) {
button.fire();
}
}
@FXML
private void handleClick() {
nClicks++;
System.out.println("Clicked " + nClicks + " times.");
label.setText("Clicked " + nClicks + " times.");
}
}
rapidclean.fxml: Rapidclean.fxml:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.VBox?>
<BorderPane fx:id="pane" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" onKeyPressed="#handleKeyPressed" prefHeight="100.0" prefWidth="200.0" xmlns="http://javafx.com/javafx/8.0.65" xmlns:fx="http://javafx.com/fxml/1"
fx:controller="rapid_sample.RapidCleanAppController">
<center>
<VBox prefHeight="200.0" prefWidth="100.0" BorderPane.alignment="CENTER">
<children>
<Button fx:id="button" mnemonicParsing="false" onAction="#handleClick" prefHeight="23.0" prefWidth="96.0" text="Click Me!" />
<Label fx:id="label" text="display count here" />
</children>
</VBox>
</center>
</BorderPane>
I am not sure if Application class can be also a controller. 我不确定Application类是否也可以作为控制器。 Better move Controller to separetad class. 最好将Controller移至separetad类。 Or other, ugly option is: Add: 或其他丑陋的选择是:添加:
public Button getButton() {
return this.button;
}
then before scene.setOnKeyPressed: 然后在scene.setOnKeyPressed之前:
RapidFireFXMLEdition controller = loader.getController();
this.button = controller.getButton();
I wouldn't recommend using the Application
class as controller; 我不建议使用Application
类作为控制器。 IMHO the Application
class should only "assemble" the different parts, not contain much logic, since reusing the code in a Application
class is somewhat limited by the application lifecycle. 恕我直言, Application
类应该只“组装”不同的部分,而不包含太多逻辑,因为在Application
类中重用代码在一定程度上受应用程序生命周期的限制。 There are still plenty of ways to communicate with the controller class, as described here: Passing Parameters JavaFX FXML 仍然有很多与控制器类通信的方法,如下所述: 传递参数JavaFX FXML
However, if you use the Application
class as controller, you should be aware of the fact that using fx:controller
will create a new instance , not use the existing one. 但是,如果将Application
类用作控制器,则应注意使用fx:controller
将创建一个新实例 ,而不使用现有实例 。 To use the existing one, you need to specify the controller instance when loading the scene and remove the fx:controller
attribute in the fxml: 要使用现有的实例,您需要在加载场景时指定控制器实例,并在fxml中删除fx:controller
属性:
FXMLLoader loader = new FXMLLoader(getClass().getResource("rapidfire.fxml"));
loader.setController(this);
Parent root = loader.load();
...
<VBox maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="90.0" prefWidth="100.0" xmlns="http://javafx.com/javafx/8.0.65" xmlns:fx="http://javafx.com/fxml/1">
...
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