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SIGSEGV,分段错误。 仅在Linux上,它可在Windows上使用

[英]SIGSEGV, Segmentation fault. Only on linux, it works on windows

I have been stuck on this for hours, for some reason I am getting a Segmentation fault error only on Linux. 我已经坚持了几个小时,由于某种原因,我仅在Linux上遇到了Segmentation Fault错误。 It only happens with packets of length 17 or more characters. 它仅在长度为17个或更多字符的数据包中发生。 I am using Enet library to send the packets. 我正在使用Enet库发送数据包。 Anyone can help me out, I don't know what I am missing here ... 任何人都可以帮助我,我不知道我在这里想念的是什么...

Here is a screenshot of gdb output 这是gdb输出的屏幕截图 这是gdb输出的屏幕截图 Here is the server side sample: 这是服务器端示例:

void GameServer::start()
{
if (!m_isRunning)
    m_isRunning = true;

ENetEvent  event;
//ENetPacket *packet;

while (m_isRunning)
{
    while (enet_host_service(server, &event, 1000) > 0)
    {
        switch (event.type)
        {
        case ENET_EVENT_TYPE_CONNECT:
            std::cout << "A new client connected from ";
            std::cout << event.peer->address.host << " ";
            std::cout << event.peer->address.port << std::endl;

            break;
        case ENET_EVENT_TYPE_DISCONNECT:
            printf("%s disconnected.\n", event.peer->data);
            delete (char*)event.peer->data;
            break;
        case ENET_EVENT_TYPE_RECEIVE:
        {
            std::cout << "A packet of length ";
            std::cout << event.packet->dataLength;
            std::cout << " containing ";
            std::cout << event.packet->data;
            std::cout << " was received from ";
            printf("%s", event.peer->data);
            std::cout << " on channel ";
            std::cout << event.channelID << std::endl;

            // Split the packet data, ex:   packettype:data:data
            std::vector<std::string> tokens;
            std::string data;
            std::istringstream split((const char *)event.packet->data);

            // Process the packet data
            while (std::getline(split, data, ':')) Line 89: Crash here
                tokens.push_back(data);

            if (tokens.size() > 1)
            {

                //pc = player connected so we will broadcast the name to all peers
                if (tokens[0] == "pc")
                {
                    if (tokens.size() == 2)
                    {
                        char* data = new char[tokens[1].length() + 1];
                        strcpy(data, tokens[1].c_str());
                        event.peer->data = (void*)data;
                        for (size_t i = 0; i < server->connectedPeers; i++)
                        {
                            enet_host_broadcast(server, 0, event.packet);
                        }
                    }
                }

                //ma = message all so we are going to broadcast the message to all peers
                else if (tokens[0] == "ma") 
                {
                    if (tokens.size() == 2)
                    {
                        enet_host_broadcast(server, 0, event.packet);
                    }
                }


                /* One could just use enet_host_service() instead. */
                enet_host_flush(server);
            }
            /* Clean up the packet now that we're done using it. */
            enet_packet_destroy(event.packet);
            break;
        }
        case ENET_EVENT_TYPE_NONE:
            break;
        default:
            break;
        }

    }
}

}

Here is how the packet is created by the client and then sent to the server. 这是客户端创建数据包然后将其发送到服务器的方式。

if (connected) {
        std::cout << "Input: ";
        std::string str = "";
        std::getline(std::cin, str);

        if (str.length() == 0) { continue; }

        packet = enet_packet_create(str.c_str(), str.length() + 1, ENET_PACKET_FLAG_RELIABLE);
        enet_peer_send(peer, 0, packet);

    }

If code sample if not enough I can provide more. 如果代码样本不足,我可以提供更多。

A crash in malloc() usually means that someone wrote over the end of an allocated buffer some time earlier . malloc()崩溃通常意味着某人在某个时间之前在分配的缓冲区的末尾进行了写操作。 That buffer overrun corrupted the pointers that get stored in free memory to link free blocks together. 该缓冲区溢出破坏了存储在空闲内存中以将空闲块链接在一起的指针。 It didn't cause a problem until malloc() tried to use those pointers. 直到malloc()尝试使用这些指针,它才引起问题。 Then BOOM! 然后BOOM!

Post the declaration of the event.packet type. 发布event.packet类型的声明。 Are you sure data[] is big enough for the data you put in it? 您确定data []是否足以放入其中的数据?

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