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基于UNIX套接字的客户端程序中的C ++ connect()无法建立与服务器的连接

[英]C++ connect() in UNIX-socket based client program does not establish a connection to the server

I have written a simple socket server in c++ in CentOS 7.0 using the famous Berkeley socket interface. 我已经使用著名的Berkeley套接字接口在CentOS 7.0中用c ++编写了一个简单的套接字服务器。 I run it, on whatever port, and it waits for the connections. 我在任何端口上运行它,然后等待连接。

I then run my simple client program also written with c++ and send a request to 192.168.122.1 (this IP is found through executing command ip addr ) but it refuses to connect. 然后,我运行同样用c ++编写的简单客户端程序,并向192.168.122.1发送请求(此IP通过执行命令ip addr ),但拒绝连接。 Being concerned with the firewall, I stop the httpd.service (APACHE) and do the procedure on port 80, but to no avail and I receive the error "Connection Refused". 考虑到防火墙,我停止了httpd.service(APACHE)并在端口80上执行了该步骤,但无济于事,并且收到错误“连接被拒绝”。

What should I do? 我该怎么办?

** UPDATE 001 ** when I run the command netstat -l I get the following output: ** UPDATE 001 **当我运行命令netstat -l我得到以下输出:

.
.
tcp        0      0 0.0.0.0:9005            0.0.0.0:*               LISTEN
.
.

** END OF UPDATE 001 ** Here are the outputs: ** 更新结束001 **以下是输出:

Client --> Connection Refused 客户端 ->连接被拒绝

Server --> [Waiting...] 服务器 -> [正在等待...]

Here are the codes: 以下是代码:

CLIENT: 客户:

#include <iostream>
#include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netdb.h>
#include <cstring>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>



using namespace std;


namespace TCP {
    class Client {

    public :
        static bool Connect(int argc, char *argv[]) {


            int returnStatus = 0;


            char* buffer[256];


            if (3 != argc) {
                // warn that the port MUST be specified.
                fprintf(stderr, "Incorrect parameter for port and server's address. Usage: %d <port>.\n", argv[0]);
                exit(1); // shut down the application
            }


            // streaming socket is the same as server's one.
            // Note: we use TCP Streaming and not UDP's datagram.
            int socketObject = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);



            //
            struct sockaddr_in serverObject;

            short int portNumber = atoi(argv[1]);

            /**
             * We use memset() of cstring header
             * to set all uninitialized values of
             * the struct serverObject to zero.
             */
            memset(&serverObject,
                   0, sizeof(serverObject));

            // now set the values properly
            serverObject.
                    sin_family = AF_INET;


            serverObject.sin_addr.s_addr = inet_addr(argv[2]);

            serverObject.
                    sin_port = htons(portNumber);


            // we need now to connect to the server by porting out
            // out socketObject
            returnStatus = connect(socketObject, (sockaddr *)&serverObject, sizeof(serverObject));

            if (returnStatus == 0) {
                fprintf(stdout, "Connect successfully done.");
            }
            else {
                fprintf(stderr, "Connection failed! Error %s\n", strerror(errno));
                close(socketObject);

                exit(errno);
            }

            // now it's time to read the data from the server by using read()
            // we read it up to the point of our buffer size
            returnStatus = read(socketObject, buffer, sizeof(buffer));


            if (returnStatus == -1) {
                fprintf(stderr, "cannot read the data.");
                close(socketObject);
                exit(1);
            }
            else if( returnStatus > 0)
            {
                cout << buffer << endl;
                close(socketObject);
            }
        }
    };
}// end of namespaCE

SERVER 服务器

#include <iostream>
#include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netdb.h>
#include <cstring>
#include <unistd.h>



using namespace std;

const char DATA_BACK_TO_CLIENT[] = "A simple socket server!";

namespace TCP {
    class Server {

    public :
        static bool Connect(int argc, char *argv[]) {

            int returnStatus = 0;

            if (2 != argc) {
                // warn that the port MUST be specified.
                fprintf(stderr, "Incorrect parameter for port. Usage: %d <port>.\n", argv[0]);
                exit(1); // shut down the application
            }

            int socketObject = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);

            struct sockaddr_in serverObject;

            int portNumber = atoi(argv[1]);

            /**
     * We use memset() of cstring header
     * to set all uninitialized values of
     * the struct serverObject to zero.
     */
            memset(&serverObject,
                   0, sizeof(serverObject));

            // now set the values properly
            serverObject.
                    sin_family = AF_INET;
            serverObject.sin_addr.
                    s_addr = htonl(INADDR_ANY);
            serverObject.
                    sin_port = htonl(portNumber);


            returnStatus = bind(socketObject, (struct sockaddr *) &serverObject,
                                sizeof(serverObject));

            if (returnStatus != 0) {
                fprintf(stderr, "Cannot do the binding. Socket closed.");
                close(socketObject);
                exit(1);
            }

            returnStatus = listen(socketObject, 5); // 5 is a typical value for backlog
            // which denotes the number of allowed connections in queue, After linux 2.2,
            // only completed connections are counted in the queue.

            if (returnStatus == -1) {
                fprintf(stderr, "Cannot listen on the socketl.");
                close(socketObject);
                exit(1);
            }

            while (1) {
                cout << "Server has started successfully. Info:" << endl;
                cout << "Port Number Listening to: " <<  portNumber << endl;

                int simpleChildSocket = 0;
                struct sockaddr clientSocket = {0};
                int simpleClient = 0;
                socklen_t clientNameLength = sizeof(clientSocket);


                cout << "Listening Status:" << returnStatus << endl;

                /** blocking-state. accept() is a blocking
                 *  function essentially.
                 * **/
                simpleChildSocket = accept(socketObject, &clientSocket,
                                           &clientNameLength);
                cout << "Accept Connection Status: " << simpleChildSocket << endl;
                if (simpleChildSocket == -1) {
                    fprintf(stderr, "Cannot accept connectios.\n");
                    close(socketObject);
                    exit(1);
                }

                /**
         * Handle the incoming request
         * write received data from the server
         */
                write(simpleChildSocket, DATA_BACK_TO_CLIENT, sizeof(DATA_BACK_TO_CLIENT));

                // closing the child socket
                close(simpleChildSocket);
            }

            close(socketObject);
        }
    };
}// end of namespaCE

需要使用htons(),而不是htonl().来设置端口号htonl().

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