[英]javafx - Separate EventHandler and gui code
So i would like to know how i can separate Events in a class and have the GUI code in another class without them having direct knowledge of eachother. 因此,我想知道如何在一个类中将事件分开,而又将GUI代码放在另一个类中,而又无需彼此直接了解。 I have recently only been working in one class , where i have been putting GUI code and listeners in the start method.
最近,我只在一个类中工作,在该类中,我一直在start方法中放置GUI代码和侦听器。
this is what iv'e done so far but the button dosen't work: 到目前为止,这是我所做的,但是按钮不起作用:
GUI class: GUI类:
package application;
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
public class GUI extends Application {
Button btn1 = new Button("press me");
@Override
public void start(Stage primaryStage) {
try {
BorderPane root = new BorderPane();
Scene scene = new Scene(root,400,400);
root.setCenter(btn1);
primaryStage.setScene(scene);
primaryStage.show();
} catch(Exception e) {
e.printStackTrace();
}
}
}
Controller class: 控制器类:
package application;
import javafx.event.Event;
import javafx.event.EventHandler;
public class Control implements EventHandler<Event>{
GUI gui;
public Control(GUI gui) {
this.gui = gui;
}
@Override
public void handle(Event event) {
Object cmd = event.getSource();
if(gui.btn1.equals(cmd)){
System.out.println("your pressed btn1");
}
}
}
Main class: 主班:
package application;
public class Main extends GUI {
public static void main(String[] args) {
launch(args);
GUI gui = new GUI();
Control control = new Control(gui);
}
}
将控件类设置为按钮的事件处理程序。
button.setOnAction(new Control(this )) ;
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