[英]How to cout 'this' with overloaded output?
In the following example, how to refer to the current object instance to take opportunity to use the output overload? 在以下示例中,如何利用当前对象实例来利用输出重载?
class Shape {
private:
double _length, _width;
double straight(double value) {
if (value<0) { return -value; }
if (value==0) { return 1; }
return value;
}
public:
Shape() { setDims(1,1); }
Shape(double length, double width) {
setDims(length, width); }
void setDims(double length, double width) {
_length=straight(length); _width=straight(width); }
friend ostream &operator<<(ostream &output, Shape &S) {
output << S._length << "," << S._width; return output; }
void display() { cout << [THIS] << endl; }
};
int main(int argc, const char * argv[]) {
Shape s1; s1.display();
return 0;
}
像这样:
void display() { cout << *this << endl; }
this
is a pointer. this
是一个指针。 Your operator<<
wants an actual Shape
object, not a pointer. 您的
operator<<
一个实际的Shape
对象,而不是指针。
So you'll have to dereference the pointer first: *this
. 因此,您必须首先取消引用指针:
*this
。
Alternatively just use operator<< 或者只使用operator <<
#include <iostream>
using namespace std;
class Shape {
private:
double _length, _width;
double straight(double value) {
if (value<0) { return -value; }
if (value == 0) { return 1; }
return value;
}
public:
Shape() { setDims(1, 1); }
Shape(double length, double width) {
setDims(length, width);
}
void setDims(double length, double width) {
_length = straight(length); _width = straight(width);
}
friend ostream &operator<<(ostream &output, Shape &S) {
output << S._length << "," << S._width; return output;
}
int main(int argc, const char * argv[]) {
Shape s1;
std::cout << s1 << std::endl;
}
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