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从 Swing 转换为 JavaFX?

[英]Converting from Swing to JavaFX?

When converting a Swing project to a JavaFx project, which classes from JavaFx match up to the Swing classes?将 Swing 项目转换为 JavaFx 项目时,JavaFx 中的哪些类与 Swing 类匹配?

A 1-1 matchup is best. 1-1 的对决是最好的。

I am not looking for integration with Swing, but a complete makeover.我不是在寻找与 Swing 的集成,而是一个彻底的改造。

The following are some of the basic classes:以下是一些基本类:

  • Swing -> JavaFx Swing -> JavaFx
  • JFrame -> Application & Stage (if you extend JFrame in your main class, Application.launch() can be used to launch one that extends Application). JFrame -> Application & Stage(如果在主类中扩展 JFrame,Application.launch() 可用于启动扩展 Application 的一个)。 Stage is explicitly JavaFx and necessary for creating a Window. Stage 是明确的 JavaFx,并且是创建 Window 所必需的。 You will need to use an instance of it, rather than an instance of JFrame.您将需要使用它的实例,而不是 JFrame 的实例。
  • JPanel -> Scene & Pane (Scene matches up with JPanel, but your classes should extend Pane. Then build a scene from the pane. Pane's are layouts in JavaFX) JPanel -> Scene & Pane(Scene 与 JPanel 匹配,但您的类应该扩展 Pane。然后从窗格构建场景。Pane 是 JavaFX 中的布局)
  • JButton -> Button JButton -> 按钮
  • JLabel -> Label JLabel -> 标签
  • In many cases, removing the J will do the trick...在许多情况下,删除 J 就可以了……
  • JOptionPane -> Dialog (but, not always) JOptionPane -> 对话框(但并非总是如此)
  • ActionListener -> EventHandler< ActionEvent >) (Need to create a new method/class in JavaFx for each action that you need, unlike Swing's one method does all) ActionListener -> EventHandler< ActionEvent >) (需要在 JavaFx 中为您需要的每个操作创建一个新方法/类,不像 Swing 的一个方法可以完成所有操作)

UPDATE Using event handlers should be easier now with Java 8+, with the added capability of functional interfaces, which JavaFX now supports.更新现在使用 Java 8+ 应该更容易使用事件处理程序,增加了 JavaFX 现在支持的功能接口功能。

Example Swing (the basic interface for a game I made)示例 Swing(我制作的游戏的基本界面)

public class Interface extends JFrame {

public static void main(String[] args) {
    new Interface();
}

private CardLayout layout;
private JPanel manager;
private Introduction start;
private MainDisplay display;

public Interface() {
    super("Demo");
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    this.setMinimumSize(new Dimension(750, 500));
    this.setPreferredSize(new Dimension(750, 500));
    this.setMaximumSize(new Dimension(750, 500));

    setUp();

    this.pack();
    this.setVisible(true);
}

private void setUp() {
    layout = new CardLayout();
    manager = new JPanel(layout);
    this.add(manager);

    start = new Introduction();
    manager.add(start, INTRODUCTION);

    display = new MainDisplay();
    manager.add(display);

    layout.show(manager);
}

public class Introduction extends JPanel implements ActionListener {

    private static final int LOAD = 0;
    private static final int SAVE = 1;
    private JButton start;
    private JButton toGame;
    private JButton load;
    private JButton save;
    private JButton exit;

    public Introduction() {
        setUp();
    }

    private void setUp() {
        SpringLayout manager = new SpringLayout();
        this.setLayout(manager);

        JLabel title = new JLabel("Demo");
        title.setFont(new Font(Font.SERIF, Font.BOLD, 60));
        manager.putConstraint(SpringLayout.HORIZONTAL_CENTER, title, 0,
                SpringLayout.HORIZONTAL_CENTER, this);
        manager.putConstraint(SpringLayout.NORTH, title, 10, SpringLayout.NORTH,
                this);
        this.add(title);

        start = new JButton("New Game");
        start.setFont(new Font(Font.SERIF, Font.PLAIN, 16));
        start.addActionListener(this);
        manager.putConstraint(SpringLayout.HORIZONTAL_CENTER, start, -250,
                SpringLayout.HORIZONTAL_CENTER, this);
        manager.putConstraint(SpringLayout.NORTH, start, 50, SpringLayout.SOUTH,
                title);
        this.add(start);

        toGame = new JButton("Continue");
        toGame.setFont(new Font(Font.SERIF, Font.PLAIN, 16));
        toGame.addActionListener(this);
        toGame.setEnabled(false);
        manager.putConstraint(SpringLayout.HORIZONTAL_CENTER, toGame, -250,
                SpringLayout.HORIZONTAL_CENTER, this);
        manager.putConstraint(SpringLayout.NORTH, toGame, 10, SpringLayout.SOUTH,
                start);
        this.add(toGame);

        load = new JButton("Load Game");
        load.setFont(new Font(Font.SERIF, Font.PLAIN, 16));
        load.addActionListener(this);
        manager.putConstraint(SpringLayout.HORIZONTAL_CENTER, load, -250,
                SpringLayout.HORIZONTAL_CENTER, this);
        manager.putConstraint(SpringLayout.NORTH, load, 10, SpringLayout.SOUTH,
                toGame);
        this.add(load);

        save = new JButton("Save Game");
        save.setFont(new Font(Font.SERIF, Font.PLAIN, 16));
        save.addActionListener(this);
        save.setEnabled(false);
        manager.putConstraint(SpringLayout.HORIZONTAL_CENTER, save, -250,
                SpringLayout.HORIZONTAL_CENTER, this);
        manager.putConstraint(SpringLayout.NORTH, save, 10, SpringLayout.SOUTH, load);
        this.add(save);

        exit = new JButton("Exit Game");
        exit.setFont(new Font(Font.SERIF, Font.PLAIN, 16));
        exit.setToolTipText("Saves the current game, and exits the program.");
        exit.addActionListener(this);
        manager.putConstraint(SpringLayout.HORIZONTAL_CENTER, exit, -250,
                SpringLayout.HORIZONTAL_CENTER, this);
        manager.putConstraint(SpringLayout.NORTH, exit, 10, SpringLayout.SOUTH, save);
        this.add(exit);
    }

    private void perform(int option) {
        JFileChooser chooser = new JFileChooser();
        chooser.setFileFilter(new TextFileFilter());
        if (option == LOAD) {
            int choice = chooser.showDialog(this, "Load Game");
            if (choice == JFileChooser.APPROVE_OPTION)
                chooser.getSelectedFile();
        } else if (option == SAVE) {
            int choice = chooser.showDialog(this, "Save Game");
            if (choice == JFileChooser.APPROVE_OPTION)
                chooser.getSelectedFile();
        }
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        if (display.isRunning()) {
            if (e.getSource() == start || e.getSource() == load) {
                String verify = "A game is currently running.  Are you sure you want to start a new game?"
                        + "\r\nAny previous game data will be deleted.";
                int choice = JOptionPane.showConfirmDialog(this, verify,
                        "New Game - Warning", JOptionPane.YES_NO_OPTION,
                        JOptionPane.WARNING_MESSAGE);

                if (choice == JOptionPane.NO_OPTION)
                    return;
            }
        }

        if (e.getSource() == start) {
            display.start();
            layout.show(manager, MAIN_DISPLAY);
            toGame.setEnabled(true);
            save.setEnabled(true);
        } else if (e.getSource() == toGame)
            layout.show(manager, MAIN_DISPLAY);
        else if (e.getSource() == load)
            perform(LOAD);
        else if (e.getSource() == save)
            perform(SAVE);
        else if (e.getSource() == exit) {
            perform(SAVE);
            Interface.this.setVisible(false);
            Interface.this.dispose();
        }
    }

}

public class MainDisplay extends JPanel implements ActionListener {

    private static final long serialVersionUID = 1L;
    private boolean running;
    private JButton overview;
    private JButton map;
    private JButton ranking;
    private JButton reports;
    private JButton home;

    public MainDisplay() {
        running = false;
        setUp();
    }

    public boolean isRunning() {
        return running;
    }

    private void setUp() {
        SpringLayout manager = new SpringLayout();
        this.setLayout(manager);

        ranking = new JButton("Ranking");
        ranking.setFont(new Font(Font.SERIF, Font.PLAIN, 10));
        ranking.addActionListener(this);
        manager.putConstraint(SpringLayout.HORIZONTAL_CENTER, ranking, 0,
                SpringLayout.HORIZONTAL_CENTER, this);
        manager.putConstraint(SpringLayout.NORTH, ranking, 10, SpringLayout.NORTH,
                this);
        this.add(ranking);

        map = new JButton("Map");
        map.setFont(new Font(Font.SERIF, Font.PLAIN, 10));
        map.addActionListener(this);
        manager.putConstraint(SpringLayout.EAST, map, -10, SpringLayout.WEST,
                ranking);
        manager.putConstraint(SpringLayout.NORTH, map, 10, SpringLayout.NORTH, this);
        this.add(map);

        overview = new JButton("Overview");
        overview.setFont(new Font(Font.SERIF, Font.PLAIN, 10));
        overview.addActionListener(this);
        manager.putConstraint(SpringLayout.EAST, overview, -10, SpringLayout.WEST,
                map);
        manager.putConstraint(SpringLayout.NORTH, overview, 10, SpringLayout.NORTH,
                this);
        this.add(overview);

        reports = new JButton("Reports");
        reports.setFont(new Font(Font.SERIF, Font.PLAIN, 10));
        reports.addActionListener(this);
        manager.putConstraint(SpringLayout.WEST, reports, 10, SpringLayout.EAST,
                ranking);
        manager.putConstraint(SpringLayout.NORTH, reports, 10, SpringLayout.NORTH,
                this);
        this.add(reports);

        home = new JButton("Home");
        home.setFont(new Font(Font.SERIF, Font.PLAIN, 10));
        home.addActionListener(this);
        manager.putConstraint(SpringLayout.WEST, home, 10, SpringLayout.EAST,
                reports);
        manager.putConstraint(SpringLayout.NORTH, home, 10, SpringLayout.NORTH, this);
        this.add(home);
    }

    public void start() {
        running = true;
    }

    public void actionPerformed(ActionEvent e) {
        if (e.getSource() == home) {
            layout.show(manager, INTRODUCTION);
        }
    }

}

public static final class TextFileFilter extends FileFilter {

    private static final String FILE_EXTENSION = "tra";

    @Override
    public boolean accept(File f) {
        if (f.isDirectory())
            return true;
        if (f.getName().toLowerCase().endsWith(FILE_EXTENSION))
            return true;
        return false;
    }

    @Override
    public String getDescription() {
        return "Demo";
    }
}

}

JavaFx Example (Almost the same example in JavaFx) JavaFx 示例(几乎与 JavaFx 中的示例相同)

public class Interface extends Application {

public static void main(String[] args) {
    Application.launch(Interface.class, args);
}

private static final int WIDTH = 750;
private static final int HEIGHT = 500;
private static Stage stage;
private static Introduction start;
private static MainDisplay display;
private static Scene startScene;
private static Scene displayScene;

public Interface() {
    start = new Introduction();
    display = new MainDisplay();
    startScene = new Scene(start, WIDTH, HEIGHT);
    displayScene = new Scene(display, WIDTH, HEIGHT);
}

@Override
public void start(Stage primaryStage) throws Exception {
    Interface.stage = primaryStage;

    stage.setTitle(Constants.TITLE);
    stage.setResizable(false);
    stage.setWidth(WIDTH);
    stage.setHeight(HEIGHT);

    stage.setScene(startScene);
    stage.show();
}

public class Introduction extends BorderPane {

    private static final int LOAD = 0;
    private static final int SAVE = 1;
    private Button toGame;
    private Button save;
    public Introduction() {
        setUp();
    }

    private void setUp() {

        this.setBackground(
                new Background(new BackgroundFill(Color.BLACK, null, null)));

        VBox menu = new VBox();
        menu.setSpacing(10);

        Label title = new Label(Constants.TITLE.toUpperCase());
        title.setFont(Font.font("Arial", FontWeight.THIN, 60));
        title.setTextFill(Color.RED);
        menu.getChildren().add(title);

        int btnWidth = 300;
        Background menuBkg = new Background(new BackgroundFill(null, null, null));
        Border menuBorder = new Border(new BorderStroke(Color.RED,
                BorderStrokeStyle.SOLID, new CornerRadii(10), null));

        Button start = new Button(Constants.START.toUpperCase());
        start.setFont(Font.font("Times New Roman", 16));
        start.setTextFill(Color.WHITE);
        start.setPrefWidth(btnWidth);
        start.setBackground(menuBkg);
        start.setBorder(menuBorder);
        start.setOnAction(new StartHandler());

        toGame = new Button(Constants.CONTINUE.toUpperCase());
        toGame.setFont(Font.font("Times New Roman", 16));
        toGame.setTextFill(Color.WHITE);
        toGame.setPrefWidth(btnWidth);
        toGame.setBackground(menuBkg);
        toGame.setBorder(menuBorder);
        toGame.setDisable(true);
        toGame.setOnAction(new ContinueHandler());

        Button load = new Button(Constants.LOAD.toUpperCase());
        load.setFont(Font.font("Times New Roman", 16));
        load.setTextFill(Color.WHITE);
        load.setPrefWidth(btnWidth);
        load.setBackground(menuBkg);
        load.setBorder(menuBorder);
        load.setOnAction(new LoadHandler());

        save = new Button(Constants.SAVE.toUpperCase());
        save.setFont(Font.font("Times New Roman", 16));
        save.setTextFill(Color.WHITE);
        save.setPrefWidth(btnWidth);
        save.setBackground(menuBkg);
        save.setBorder(menuBorder);
        save.setDisable(true);
        save.setOnAction(new SaveHandler());

        Button ranking = new Button(Constants.RANKING.toUpperCase());
        ranking.setFont(Font.font("Times New Roman", 16));
        ranking.setTextFill(Color.WHITE);
        ranking.setPrefWidth(btnWidth);
        ranking.setBackground(menuBkg);
        ranking.setBorder(menuBorder);
        ranking.setOnAction(new RankingHandler());

        Button exit = new Button(Constants.EXIT.toUpperCase());
        exit.setFont(Font.font("Times New Roman", 16));
        exit.setTextFill(Color.WHITE);
        exit.setPrefWidth(btnWidth);
        exit.setBackground(menuBkg);
        exit.setBorder(menuBorder);
        exit.setTooltip(new Tooltip(Constants.EXIT_TOOLTIP));
        exit.setOnAction(new ExitHandler());

        menu.getChildren().addAll(start, toGame, load, save, ranking, exit);
        menu.setAlignment(Pos.CENTER);
        this.setCenter(menu);
    }

    private void performIO(int option) {
        FileChooser chooser = new FileChooser();
        ExtensionFilter ext = new ExtensionFilter(Constants.EXT_DESCRIPTION, ".pt");
        chooser.setSelectedExtensionFilter(ext);
        if (option == LOAD) {
            chooser.setTitle(Constants.LOAD);
            File choice = chooser.showOpenDialog(stage);
        } else if (option == SAVE) {
            chooser.setTitle(Constants.SAVE);
            File choice = chooser.showSaveDialog(stage);
        }
    }

    private boolean verifyRestart() {
        Alert alert = new Alert(AlertType.WARNING, Constants.START_WARNING_MESSAGE,
                ButtonType.YES, ButtonType.NO);
        alert.setTitle(Constants.START_WARNING);
        alert.showAndWait();

        if (alert.getResult() == ButtonType.YES)
            return true;
        return false;
    }

    private class StartHandler implements EventHandler<ActionEvent> {

        @Override
        public void handle(ActionEvent event) {
            if (display.isRunning()) {
                if (!verifyRestart())
                    return;
            }

            display.start();
            stage.setScene(displayScene);
            toGame.setDisable(false);
            save.setDisable(false);
        }

    }

    private class ContinueHandler implements EventHandler<ActionEvent> {

        @Override
        public void handle(ActionEvent event) {
            stage.setScene(displayScene);
        }

    }

    private class LoadHandler implements EventHandler<ActionEvent> {

        @Override
        public void handle(ActionEvent event) {
            if (display.isRunning()) {
                if (!verifyRestart())
                    return;
            }

            performIO(LOAD);
        }

    }

    private class SaveHandler implements EventHandler<ActionEvent> {

        @Override
        public void handle(ActionEvent event) {
            performIO(SAVE);
        }

    }

    private class RankingHandler implements EventHandler<ActionEvent> {

        @Override
        public void handle(ActionEvent event) {
            stage.setScene(displayScene);
        }

    }

    private class ExitHandler implements EventHandler<ActionEvent> {

        @Override
        public void handle(ActionEvent event) {
            performIO(SAVE);
            Platform.exit();
        }

    }

}

public static class MainDisplay extends AnchorPane {

    private boolean running;

    public MainDisplay() {
        running = false;
        tower = new Tower();
        setUp();
    }

    private void setUp() {
        Color blue = new Color(34 / 255, 37 / 255, 47 / 255, 1.0);

        this.setBackground(new Background(new BackgroundFill(blue, null, null)));

        Background bkg = new Background(new BackgroundFill(null, null, null));
        Border menuBorder = new Border(new BorderStroke(Color.RED, BorderStrokeStyle.SOLID,
                new CornerRadii(10), null));

        Button home = new Button(Constants.HOME);
        home.setFont(Font.font("Times New Roman", 10));
        home.setTextFill(Color.WHITE);
        home.setBackground(bkg);
        home.setBorder(menuBorder);
        home.setOnAction(new HomeHandler());
        this.getChildren().add(home);
        AnchorPane.setTopAnchor(home, 10.0);
        AnchorPane.setRightAnchor(home, 10.0);
    }

    public void start() {
        running = true;
    }

    public boolean isRunning() {
        return running;
    }

    private class HomeHandler implements EventHandler<ActionEvent> {

        @Override
        public void handle(ActionEvent event) {
            stage.setScene(startScene);
        }

    }

}

}

Warning: some of the matchups may not be ideal with the essence of JavaFx, but they will do the work警告:某些匹配可能不符合 JavaFx 的本质,但它们会起作用

Note: To use FX properly, it is suggested to use FXML and/or SceneBuilder .注意:要正确使用 FX,建议使用 FXML 和/或SceneBuilder

I am not sure if it helps during converting, but I found that using SceneBuilder and fxmls makes building JavaFX apps much easier.我不确定它在转换过程中是否有帮助,但我发现使用 SceneBuilder 和 fxmls 使构建 JavaFX 应用程序变得更加容易。 Mainly, controller classes need to be added, view is built in .fxml .主要是需要添加控制器类,视图内置在 .fxml 中。 Just maybe it will be easier to build app from scratch in SceneBuilder, than tediously converting?也许在 SceneBuilder 中从头开始构建应用程序比繁琐的转换更容易?

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