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如何在 MVVMCross Xamarin.iOS 中计算应用程序空闲时间?

[英]How to calculate App Idle Time in MVVMCross Xamarin.iOS?

I am developing iOS Universal Application in Xamarin.iOS using MVVMCross.我正在使用 MVMCross 在 Xamarin.iOS 中开发 iOS 通用应用程序。 I want to calculate App Idle time I found the following useful help我想计算应用程序空闲时间我找到了以下有用的帮助

iOS:Convert ObjC code to C#, How to know the time app has been idle iOS:将 ObjC 代码转换为 C#,如何知道 app 已经空闲的时间

But there is an issue when i try to use this with MVVMCross which is that AppDelegate.cs in MvvmCross is inherited from MvxApplicationDelegate.cs但是当我尝试将它与 MvvmCross 一起使用时存在一个问题,即 MvvmCross 中的 AppDelegate.cs 是从 MvxApplicationDelegate.cs 继承的

I am unable to override the following event in AppDelegate because it is not overriding UIApplication我无法覆盖 AppDelegate 中的以下事件,因为它没有覆盖 UIApplication

public override void SendEvent (UIEvent uievent)
    {
        base.SendEvent (uievent);
        var allTouches = uievent.AllTouches;
        if (allTouches.Count > 0) {
            var phase = ((UITouch)allTouches.AnyObject).Phase;
            if (phase == UITouchPhase.Began || phase == UITouchPhase.Ended)
                ResetIdleTimer ();
        }
    }

You were close to the answer.你已经接近答案了。

In a default MvvMCross project, there is a Main.cs , that contains a Application class.在默认的 MvvMCross 项目中,有一个Main.cs ,其中包含一个Application类。

You just have to replace the null in following line with your UIApplication's child class name您只需将以下行中的 null 替换为您的 UIApplication 的子类名称

UIApplication.Main(args, null, "AppDelegate");

eg If your class name is MyApplication which is inherited from UIApplication then it should be like例如,如果你的类名是从 UIApplication 继承的 MyApplication 那么它应该像

UIApplication.Main(args, "MyApplication", "AppDelegate");

and add a class MyApplication并添加一个类MyApplication

[Register("MyApplication")]
public class MyApplication : UIApplication
{
    public override void SendEvent(UIEvent uievent)
    {
        base.SendEvent(uievent);
        var allTouches = uievent.AllTouches;
        if (allTouches.Count > 0)
        {
            var phase = ((UITouch)allTouches.AnyObject).Phase;
            if (phase == UITouchPhase.Began || phase == UITouchPhase.Ended)
                ResetIdleTimer();
        }
    }
}

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