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从数组中的NSValue获取CGPoint值

[英]Get CGPoint value from NSValue in array

Trying to extract CGPoint values from my allCenters array, which contains NSValues . 尝试从包含NSValues allCenters数组中提取CGPoint值。 They were converted to NSValues from CGPoints initially. 最初它们已从CGPoints转换为NSValues。 I know that this code is what I'm trying to do, but I guess it doesn't work in SWIFT 2: CGPoint randLoc = [[allCenters objectsAtIndex: randLocInt] CGPointValue] . 我知道该代码是我要尝试执行的操作,但是我想它在SWIFT 2中不起作用: CGPoint randLoc = [[allCenters objectsAtIndex: randLocInt] CGPointValue] I'm needing help on the last line of code, before the override funcs. 在覆盖功能之前,我需要最后一行代码的帮助。

import UIKit
import Foundation
var tiledViewsStack = [AnyObject]()

class PhotoViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {

    //Choose an image from Photo Library and display on screen in displayImageView

    @IBOutlet weak var displayImageView: UIImageView!

    @IBAction func choosePicFromLibrary(sender: AnyObject) {
        let imagePicker: UIImagePickerController = UIImagePickerController()

        imagePicker.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
        imagePicker.delegate = self
        imagePicker.modalPresentationStyle = UIModalPresentationStyle.Popover

        if (imagePicker.popoverPresentationController != nil) {
            imagePicker.popoverPresentationController!.sourceView = sender as! UIButton
            imagePicker.popoverPresentationController!.sourceRect = (sender as! UIButton).bounds
        }
        presentViewController(imagePicker, animated: true, completion: nil)
    }

    @IBAction func takePhoto(sender: AnyObject) {
        let imagePicker: UIImagePickerController = UIImagePickerController()

        imagePicker.sourceType = UIImagePickerControllerSourceType.Camera
        imagePicker.delegate = self
        imagePicker.modalPresentationStyle = UIModalPresentationStyle.Popover

        if (imagePicker.popoverPresentationController != nil) {
            imagePicker.popoverPresentationController!.sourceView = sender as! UIButton
            imagePicker.popoverPresentationController!.sourceRect = (sender as! UIButton).bounds
        }
        presentViewController(imagePicker, animated: true, completion: nil)
    }


    func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
        dismissViewControllerAnimated(true, completion: nil)
        displayImageView.image = info[UIImagePickerControllerOriginalImage] as! UIImage!
    }

    func imagePickerControllerDidCancel(picker: UIImagePickerController) {
        dismissViewControllerAnimated(true, completion: nil)
    }



    //Cut photo into 9 tiles
    //Cut selected image into 9 pieces and add each cropped image to tileImageStack array

    var tileImageStack = [AnyObject]()

    @IBAction func randomize(sender: AnyObject) {

        let selectedImageWidth = displayImageView.image!.size.width
        let selectedImageHeight = displayImageView.image!.size.height

        let tileSize = CGSizeMake(selectedImageWidth/3, selectedImageHeight/3)

        for (var colI = 0; colI < 3; colI++)
        {
            for (var rowI = 0; rowI < 3; rowI += 1)
            {
                let tileRect = CGRectMake(CGFloat(rowI) * tileSize.width, tileSize.height * CGFloat(colI), tileSize.width, tileSize.height)

                if let selectedImage = displayImageView.image
                {
                    let tileImage = CGImageCreateWithImageInRect(selectedImage.CGImage, tileRect)
                    let aUItile = UIImage(CGImage: tileImage!)
                    tileImageStack.append(aUItile)
                }
            }
        }

        //Display tiles in order on screen, then mix them up randomly

        let frameWidth = self.view.frame.width
        let frameHeight = self.view.frame.height

        var xCen = (frameWidth/3)/2
        var yCen = (frameHeight/3)/2

        var pieceNumber = 0
        var allCenters = [NSValue]()

        for (var v = 0; v < 3; v += 1)
        {
            for (var h = 0; h < 3; h += 1)
            {
                let tiledView = UIImageView(frame:CGRectMake(0, 0, frameWidth/3, (frameHeight)/3))
                var curCenter = CGPointMake(xCen, yCen)
                allCenters.append(NSValue(CGPoint:curCenter))
                //tiledView.backgroundColor = UIColor.redColor()
                tiledView.center = curCenter
                tiledView.image = tileImageStack[pieceNumber] as? UIImage
                tiledView.userInteractionEnabled = true
                tiledViewsStack.append(tiledView)
                self.view.addSubview(tiledView)
                xCen += (frameWidth/3)
                pieceNumber += 1
            }
            xCen = (frameWidth/3)/2
            yCen += (frameHeight/3)
        }

        tiledViewsStack[0].removeFromSuperview()
        tiledViewsStack.removeAtIndex(0)
        //Now there are 8 imageViews in the tiledViewsStack array, and 9 centers stored in allCenters array.
    }

    var randLocInt = Int((arc4random()*10) % 9) // 0, --- 8

    //CGPoint randLoc = [[allCenters objectsAtIndex: randLocInt] CGPointValue]
    var randLoc = CGPointFromValue(allCenters[randLocInt])



    override func viewDidLoad() {
        super.viewDidLoad()

        // Do any additional setup after loading the view.
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }        
}

在此处输入图片说明

If allCenters contains always NSValue objects why do you declare it as the quite unspecified [AnyObject] ? 如果allCenters始终包含NSValue对象,为什么将其声明为未指定的[AnyObject]

Help the compiler and the compiler will help you 帮助编译器,编译器将帮助您

var allCenters = [NSValue]()

...

let randLoc = allCenters[randLocInt].CGPointValue()

and declare allCenters inside the class 并声明allCenters 里面的类

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