[英]Javafx FXML layout drag and drop
I liked to write a Nine Men's Morris game in Javafx with FXML layout and I will use a Scene Builder for the graphics part. 我喜欢用Javafx用FXML布局编写一个九人莫里斯游戏,我将使用Scene Builder作为图形部分。
Could somebody write me a small example about drag and drop? 有人可以给我写一个有关拖放的小例子吗? Since it is a Nine Men's Morris game I only like to drag and have some points where I can drop the pieces. 由于这是九人莫里斯游戏,所以我只喜欢拖动并有一些可以放下碎片的点。
public class JavaFX_DragAndDrop extends Application
{
public static void main(String[] args)
{
launch(args);
}
@Override
public void start(Stage primaryStage)
{
primaryStage.setTitle("Drag & Drop Example");
Group root = new Group();
Scene scene = new Scene(root, 350, 300);
HBox hBox = new HBox();
setupGestureTarget(scene, hBox);
root.getChildren().add(hBox);
primaryStage.setScene(scene);
primaryStage.show();
primaryStage.show();
}
void setupGestureTarget(final Scene target, final HBox targetBox)
{
target.setOnDragOver(new EventHandler<DragEvent>()
{
@Override
public void handle(DragEvent event)
{
/* data is dragged over the target */
System.out.println("onDragOver");
Dragboard db = event.getDragboard();
if (db.hasFiles())
{
event.acceptTransferModes(TransferMode.COPY);
}
event.consume();
}
});
target.setOnDragDropped(new EventHandler<DragEvent>()
{
@Override
public void handle(DragEvent event)
{
/* data dropped */
System.out.println("onDragDropped");
Dragboard db = event.getDragboard();
if (db.hasFiles())
{
for (File file : db.getFiles())
{
String absolutePath = file.getAbsolutePath();
Image dbimage = new Image(absolutePath);
ImageView dbImageView = new ImageView();
dbImageView.setImage(dbimage);
targetBox.getChildren().add(dbImageView);
}
event.setDropCompleted(true);
}
else
{
event.setDropCompleted(false);
}
event.consume();
}
});
}
}
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