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C#UWP10中WriteableBitmap中的不正确Byte []

[英]Incorrect Byte[] from WriteableBitmap in C# UWP10

I want to get the base64 string from WriteableBitmap. 我想从WriteableBitmap获取base64字符串。 I believe the byte[] to be incorrect. 我相信byte []是不正确的。

Because: 因为:

The code for creating image from base64 is working. 从base64创建图像的代码正在运行。 Tested this when sending base64 string from file. 从文件发送base64字符串时进行了测试。 However i can't see anything when i'm using my function for WriteableBitmap to base64. 但是,当我将我的函数用于WriteableBitmap到base64时,我什么也看不到。

My attempts so far. 到目前为止我的尝试。

   public static string GetByteArrayFromImage(WriteableBitmap writeableBitmap)
        {
             Stream stream = writeableBitmap.PixelBuffer.AsStream();
             MemoryStream memoryStream = new MemoryStream();
             stream.CopyTo(memoryStream);
             Byte[] bytes = memoryStream.ToArray();
             return Convert.ToBase64String(bytes);
        }

   public static string GetByteArrayFromImage(WriteableBitmap writeableBitmap)
        {
             Byte[] bytes = writeableBitmap.PixelBuffer.ToArray();
             return Convert.ToBase64String(bytes);
        }

Test example: 测试例:

   public static async Task<string> GetBase64StringFromFileAsync(StorageFile storageFile)
        {
            Stream ms = await storageFile.OpenStreamForReadAsync();
            byte[] bytes = new byte[(int)ms.Length];
            ms.Read(bytes, 0, (int)ms.Length);
            return Convert.ToBase64String(bytes);
        }

Is the byte[] in the wrong format? byte []的格式是否错误? If so how do i correct it? 如果是这样,我该如何纠正?

My new attempt 我的新尝试

        Stream stream = writeableBitmap.PixelBuffer.AsStream();
        byte[] pixels = new byte[(uint)stream.Length];
        await stream.ReadAsync(pixels, 0, pixels.Length);

        using (var writeStream = new InMemoryRandomAccessStream())
        {
            var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, writeStream);
            encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Premultiplied, (uint)writeableBitmap.PixelWidth, (uint)writeableBitmap.PixelHeight, 96, 96, pixels);
            await encoder.FlushAsync();
        }
        return Convert.ToBase64String(pixels);

This attempt doesn't change my byte[] to the correct fromat. 这种尝试不会将我的byte []更改为正确的fromat。

The method below creates a BitmapEncoder that operates on an InMemoryRandomAccessStream , adds a SoftwareBitmap that is created from a WriteableBitmap , reads the stream content into a byte array, and finally converts that byte array into a base64 string: 下面的方法创建一个在InMemoryRandomAccessStream上运行的BitmapEncoder ,添加一个从WriteableBitmap创建的SoftwareBitmap ,将流内容读取到一个字节数组,最后将该字节数组转换为base64字符串:

public async Task<string> ToBase64String(WriteableBitmap writableBitmap)
{
    using (var stream = new InMemoryRandomAccessStream())
    {
        var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, stream);

        encoder.SetSoftwareBitmap(SoftwareBitmap.CreateCopyFromBuffer(
            writableBitmap.PixelBuffer,
            BitmapPixelFormat.Bgra8,
            writableBitmap.PixelWidth,
            writableBitmap.PixelHeight));

        await encoder.FlushAsync();

        var bytes = new byte[stream.Size];
        await stream.AsStream().ReadAsync(bytes, 0, bytes.Length);

        return Convert.ToBase64String(bytes);
    }
}

If you want to convert an image to a base64 stream, the best way would be to encode it first. 如果要将图像转换为base64流,最好的方法是首先对其进行编码。

public static string GetByteArrayFromImage(BitmapSource writeableBitmap)
{
    JpegBitmapEncoder encoder = new JpegBitmapEncoder();
    encoder.Frames.Add(BitmapFrame.Create(writeableBitmap));
    MemoryStream stream = new MemoryStream();
    encoder.Save(stream);
    Byte[] bytes = stream.ToArray();
    return Convert.ToBase64String(bytes);
}

public static BitmapSource GetImageFromByteArray(string base64String)
{
    byte[] bytes = Convert.FromBase64String(base64String);
    MemoryStream stream = new MemoryStream(bytes);
    JpegBitmapDecoder decoder = new JpegBitmapDecoder(stream, 
        BitmapCreateOptions.None, BitmapCacheOption.Default);
    return decoder.Frames[0];
}

Test case to show it works: 测试用例以证明其有效:

BitmapImage originalImage = new BitmapImage(new Uri(@"Path to any picture", UriKind.Absolute));

string encoded = GetByteArrayFromImage(originalImage);
BitmapSource decoded = GetImageFromByteArray(encoded);

image1.Source = decoded;

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