[英]iOS SpriteKit animation not working
I am new to the iOS native game development. 我是iOS原生游戏开发的新手。 I am trying to create animation using some frames for Ideal state for the character.
我正在尝试使用某些帧为角色的理想状态创建动画。 I am following tutorial from the Ray's Website .
我正在遵循Ray网站上的教程。 Look like I am doing everything fine but I can't see animation in working.
看起来我一切都很好,但是看不到动画在起作用。 Only first frame (default) is visible all the time.
始终仅可见第一帧(默认)。 I debug the code & it's indeed visiting blinking player method where all 3 frames are also present, but nothing happening on screen.
我调试了代码,它确实是在访问闪烁的播放器方法,其中所有3帧也都存在,但屏幕上没有任何反应。
It will be great if someone can guide/help me identify the issue. 如果有人可以指导/帮助我确定问题,那就太好了。
@implementation GameScene
{
NSArray *_playerBlinkFrames;
}
// Player
SKNode *_player;
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
[self createPlayer];
}
return self;
}
- (void) createPlayer
{
SKTextureAtlas *playerAnimatedAtlas = [SKTextureAtlas atlasNamed:@"Assets"];
_player = [SKNode node];
SKSpriteNode *sprite = [SKSpriteNode spriteNodeWithImageNamed:@"Idle"];
[_player addChild:sprite];
[sprite setName:@"Ball"];
NSMutableArray *blinkFrames = [NSMutableArray array];
SKTexture *temp = [playerAnimatedAtlas textureNamed:@"Idle.png"];
SKTexture *temp2 = [playerAnimatedAtlas textureNamed:@"Blink.png"];
SKTexture *temp3 = [playerAnimatedAtlas textureNamed:@"LookRight.png"];
[blinkFrames addObject:temp];
[blinkFrames addObject:temp2];
[blinkFrames addObject:temp3];
_playerBlinkFrames = blinkFrames;
_player.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
[self addChild:_player];
[self blinkingPlayer];
}
-(void)blinkingPlayer
{
[_player runAction:[SKAction repeatActionForever:
[SKAction animateWithTextures:_playerBlinkFrames
timePerFrame:0.3f
resize:NO
restore:YES]] withKey:@"blinkingInPlacePlayer"];
return;
}
Thanks. 谢谢。
Try this: 尝试这个:
// Player
SKSpriteNode *_player;
//..//
SKTextureAtlas *playerAnimatedAtlas = [SKTextureAtlas atlasNamed:@"Assets"];
NSMutableArray *blinkFrames = [NSMutableArray array];
SKTexture *temp = [playerAnimatedAtlas textureNamed:@"Idle.png"];
SKTexture *temp2 = [playerAnimatedAtlas textureNamed:@"Blink.png"];
SKTexture *temp3 = [playerAnimatedAtlas textureNamed:@"LookRight.png"];
[blinkFrames addObject:temp];
[blinkFrames addObject:temp2];
[blinkFrames addObject:temp3];
_playerBlinkFrames = blinkFrames;
SKTexture *tempSprite = _playerBlinkFrames[0];
_player = [SKSpriteNode spriteNodeWithTexture:tempSprite];
I've not tested it, but i think you have create a SKNode player covered by a spritenode. 我没有测试过,但是我认为您已经创建了一个由spritenode覆盖的SKNode播放器。
let me know 让我知道
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