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V8 JavaScript如何进行异步调用

[英]V8 javascript how to make asynchronous calls

I've been trying to figure out how to make asynchronous calls in V8, without luck. 我一直在试图弄清楚如何在V8中进行异步调用,但是没有运气。 The example javascript code I'm trying to have run is: 我试图运行的示例JavaScript代码是:

function test ()
{
    logMessage ('asynchronous call made!');
}
saveFunc(test);

The saveFunc function is supposed to save the test function for use when the C++ code calls it later after the script is ran. 当脚本运行后,C ++代码稍后调用saveFunc函数时,应该保存该测试函数以供使用。 Everytime I try this it crashes when I try to execute the function that was saved. 每次尝试执行此功能时,当我尝试执行已保存的功能时都会崩溃。 What am I doing wrong? 我究竟做错了什么?

I've copied my entire example code below. 我已经在下面复制了整个示例代码。 Thanks in advance. 提前致谢。

Example Code: 示例代码:

// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <iostream>
#include <string>

#include "libplatform/libplatform.h"
#include "v8.h"

using namespace v8;

Local<Context> context;
v8::Local<v8::Function> savedFunc;

class ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
public:
    virtual void* Allocate(size_t length) {
        void* data = AllocateUninitialized(length);
        return data == NULL ? data : memset(data, 0, length);
    }
    virtual void* AllocateUninitialized(size_t length) { return malloc(length); }
    virtual void Free(void* data, size_t) { free(data); }
};

std::string parseV8Value(v8::Local<v8::Value> str)
{
    if (str.IsEmpty() == true)
        return ("");

    v8::String::Utf8Value newStr(str);

    return (*newStr);
}

void logMessage(const v8::FunctionCallbackInfo<v8::Value> &args)
{
    std::string applicationSource = parseV8Value(args[0]);
    std::cout << applicationSource << "\n";
}

void getInput(const v8::FunctionCallbackInfo<v8::Value> &args)
{
    v8::Local<v8::Function> func = v8::Local<v8::Function>::Cast (args[0]);
    std::string input = "";

    std::cin >> input;

    v8::Local<v8::Value> *args2 = new v8::Local<v8::Value>[1];
    args2[0] = v8::String::NewFromUtf8 (args.GetIsolate (), input.c_str ());

    func->Call (context->Global (), 1, args2);

    delete []args2;
    args2 = NULL;
}

void saveFunc(const v8::FunctionCallbackInfo<v8::Value> &args)
{
    savedFunc = v8::Local<v8::Function>::Cast(args[0]);
}

int main(int argc, char* argv[]) {
    // Initialize V8.
    V8::InitializeICU();
    V8::InitializeExternalStartupData(argv[0]);
    Platform* platform = platform::CreateDefaultPlatform();
    V8::InitializePlatform(platform);
    V8::Initialize();

    // Create a new Isolate and make it the current one.
    ArrayBufferAllocator allocator;
    Isolate::CreateParams create_params;
    create_params.array_buffer_allocator = &allocator;
    Isolate* isolate = Isolate::New(create_params);
    {
        Isolate::Scope isolate_scope(isolate);

        // Create a stack-allocated handle scope.
        HandleScope handle_scope(isolate);

        // Create a new context.
        v8::Local<v8::ObjectTemplate> global = v8::ObjectTemplate::New(isolate);
        global->Set(v8::String::NewFromUtf8(isolate, "logMessage"),
            v8::FunctionTemplate::New(isolate, logMessage));
        global->Set(v8::String::NewFromUtf8(isolate, "getInput"),
            v8::FunctionTemplate::New(isolate, getInput));
        global->Set(v8::String::NewFromUtf8(isolate, "saveFunc"),
            v8::FunctionTemplate::New(isolate, saveFunc));
        context = Context::New(isolate, NULL, global);

        // Enter the context for compiling and running the hello world script.
        Context::Scope context_scope(context);

        // Create a string containing the JavaScript source code.
        Local<String> source =
            String::NewFromUtf8(isolate, 
            "function test (){ logMessage ('asynchronous call made!'); }saveFunc(test);",,
                NewStringType::kNormal).ToLocalChecked();

        // Compile the source code.
        Local<Script> script = Script::Compile(context, source).ToLocalChecked();

        // Run the script to get the result.
        Local<Value> result = script->Run(context).ToLocalChecked();

        v8::Local<v8::Value> *args = new v8::Local<v8::Value>[0];
        savedFunc->Call(context->Global(), 0, args);

        delete []args;
        args = NULL;
    }

    // Dispose the isolate and tear down V8.
    isolate->Dispose();
    V8::Dispose();
    V8::ShutdownPlatform();
    delete platform;
    return 0;
}

Ok, so you have to use a Persistent handle when saving the function in saveFunc. 好的,因此在将函数保存到saveFunc时必须使用Persistent句柄。 Also, you have to make sure that when you're accessing context->Global, that you're still within the HandleScope. 另外,您还必须确保在访问context-> Global时仍位于HandleScope中。 Here's the corrected code: 这是更正的代码:

// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <iostream>
#include <string>

#include "libplatform/libplatform.h"
#include "v8.h"

using namespace v8;

Isolate* isolate = NULL;
Local<Context> context;
v8::Persistent<v8::Function> *savedFunc = NULL;

class ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
public:
    virtual void* Allocate(size_t length) {
        void* data = AllocateUninitialized(length);
        return data == NULL ? data : memset(data, 0, length);
    }
    virtual void* AllocateUninitialized(size_t length) { return malloc(length); }
    virtual void Free(void* data, size_t) { free(data); }
};

std::string parseV8Value(v8::Local<v8::Value> str)
{
    if (str.IsEmpty() == true)
        return ("");

    v8::String::Utf8Value newStr(str);

    return (*newStr);
}

void logMessage(const v8::FunctionCallbackInfo<v8::Value> &args)
{
    std::string applicationSource = parseV8Value(args[0]);
    std::cout << applicationSource << "\n";
}

void getInput(const v8::FunctionCallbackInfo<v8::Value> &args)
{
    v8::Local<v8::Function> func = v8::Local<v8::Function>::Cast (args[0]);
    std::string input = "";

    std::cin >> input;

    v8::Local<v8::Value> *args2 = new v8::Local<v8::Value>[1];
    args2[0] = v8::String::NewFromUtf8 (args.GetIsolate (), input.c_str ());

    func->Call (context->Global (), 1, args2);

    delete []args2;
    args2 = NULL;
}

void saveFunc(const v8::FunctionCallbackInfo<v8::Value> &args)
{
    v8::Local<v8::Function> func = v8::Local<v8::Function>::Cast(args[0]);
    savedFunc = new v8::Persistent<v8::Function>();
    savedFunc->Reset(isolate, func);
}

int main(int argc, char* argv[]) {
    // Initialize V8.
    V8::InitializeICU();
    V8::InitializeExternalStartupData(argv[0]);
    Platform* platform = platform::CreateDefaultPlatform();
    V8::InitializePlatform(platform);
    V8::Initialize();

    // Create a new Isolate and make it the current one.
    ArrayBufferAllocator allocator;
    Isolate::CreateParams create_params;
    create_params.array_buffer_allocator = &allocator;
    isolate = Isolate::New(create_params);
    {
        Isolate::Scope isolate_scope(isolate);

        // Create a stack-allocated handle scope.
        HandleScope handle_scope(isolate);

        // Create a new context.
        v8::Local<v8::ObjectTemplate> global = v8::ObjectTemplate::New(isolate);
        global->Set(v8::String::NewFromUtf8(isolate, "logMessage"),
            v8::FunctionTemplate::New(isolate, logMessage));
        global->Set(v8::String::NewFromUtf8(isolate, "getInput"),
            v8::FunctionTemplate::New(isolate, getInput));
        global->Set(v8::String::NewFromUtf8(isolate, "saveFunc"),
            v8::FunctionTemplate::New(isolate, saveFunc));
        context = Context::New(isolate, NULL, global);

        // Enter the context for compiling and running the hello world script.
        Context::Scope context_scope(context);

        // The "asynchronous" javascript call to make
        Local<String> source =
            String::NewFromUtf8(isolate, 
    "function test (){ logMessage ('asynchronous call made!'); }saveFunc(test);",
                NewStringType::kNormal).ToLocalChecked();

        // Compile the source code.
        Local<Script> script = Script::Compile(context, source).ToLocalChecked();

        // Run the script to get the result.
        Local<Value> result = script->Run(context).ToLocalChecked();

        v8::Local<v8::Value> *args = new v8::Local<v8::Value>[0];
        v8::Local<v8::Value> recv = context->Global();
        v8::Local<v8::Function> func = savedFunc->Get(isolate);
        func->Call (recv, 0, args);

        delete savedFunc;
        savedFunc = NULL;

        delete []args;
        args = NULL;
    }

    // Dispose the isolate and tear down V8.
    isolate->Dispose();
    V8::Dispose();
    V8::ShutdownPlatform();
    delete platform;
    return 0;
}

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