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调用随机数生成成员函数不会产生完全随机的数字

[英]Calling a random number generating member function doesn't produce entirely random numbers

I'm creating a wxWidget application with C++ where at the start of the program I want the application window to contain pixels with random colors like this: 我正在使用C ++创建一个wxWidget应用程序,在程序开始时我希望应用程序窗口包含具有随机颜色的像素,如下所示:

随机彩色像素

In the above application there are 3600 pixels (60 x 60) and I have given each pixel a random RGB color by using uniform_int_distribution 在上面的应用程序中有3600像素(60 x 60),我通过使用uniform_int_distribution给每个像素一个随机的RGB颜色

The colours for the pixels in the image above are generated at the moment using the following function in my code: 使用我的代码中的以下函数生成上图中像素的颜色:

void random_colors(int ctable[][3], int n)
{
  // construct a trivial random generator engine from a time-based seed:
  unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
  std::default_random_engine generator (seed);
  std::uniform_int_distribution<int> distribution(0,255);
  for(int i=0; i<n; i++)
  {
      for(int j=0; j<3; j++)
      {
        ctable[i][j] = distribution(generator);
      }
  }
}

I do this by giving this function a table with dimensions 3600 x 3 and this function will fill in the values for the colours. 我这样做的方法是给这个函数一个尺寸为3600 x 3的表,这个函数将填充颜色的值。

This way however is not what I want. 然而这种方式不是我想要的。 What I want is to create a class called somNode where each somNode -object represents a pixel in the picture (with RGB values as a member array attribute). 我想要的是创建一个名为somNode的类,其中每个somNode代表图片中的一个像素(RGB值作为成员数组属性)。 In this somNode -class I have a member function using uniform_int_distribution to give when constructed each somNode its own random RGB colour. 在这个somNode -class中,我有一个使用uniform_int_distribution的成员函数来给每个somNode构造它自己的随机RGB颜色。 This is the function which creates the random colour for each somNode : 这是为每个somNode创建随机颜色的somNode

void rand_node_colour(int nodeWeights[])
{
  // construct a trivial random generator engine from a time-based seed:
  unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
  std::default_random_engine generator (seed);
  std::uniform_int_distribution<int> distribution(0,255);
  for(int i=0; i<3; i++)
  {
    nodeWeights[i] = distribution(generator);
  }
}

the nodeWeights member array represents the RGB-value of the somNode . 所述nodeWeights构件阵列表示的RGB值somNode Now when I create this "som-grid" what I have in the image above (the 3600 pixels corresponding to 3600 somNode s) I use the following code (take a look at the som-constructor): 现在,当我创建这个“som-grid”时,我在上面的图片(对应于3600 somNode的3600像素)中使用以下代码(看一下som构造函数):

#include "somNode.h"
#include <vector>

class som
{
    public:
        double learning_rate;
        std::vector<somNode> somGrid;
    public:
        som(double lrate);
        void epoch();
        void trainOnce();

};

/*
* Initialize the som grid
*/
som::som(double lrate)
{
    learning_rate = lrate;
    // Create the som grid
    for(int i=0; i<60; i++)
    {
        for(int j=0; j<60; j++)
        {
            int xL = j*10;
            int xR = (j+1)*10;
            int yT = i*10;
            int yB = (i+1)*10;
            somGrid.push_back(somNode(xL, xR, yB, yT));
        }
    }
}

// Train som by one epoch
void som::epoch()
{

}

// Train som by one color
void som::trainOnce()
{

}

So I have a vector<somNode> somGrid where I push all these 3600 somNode s when I construct them. 所以我有一个vector<somNode> somGrid ,我在构建它们时将所有这3600个somNodesomNode其中。 When each node is constructed the somNode member function rand_node_colour is called which creates the RGB-value. 构造每个节点时, somNode成员函数rand_node_colour ,它创建RGB值。

When however I implement this code instead of the one I used at first I get this result: 然而,当我实现此代码而不是我最初使用的代码时,我得到了这个结果:

在此输入图像描述

You can see that there is a clear pattern so something is going wrong here. 你可以看到有一个明确的模式,所以这里出了问题。 My question is: What is happening in the random number generation when somNodes are created? 我的问题是:创建somNode时随机数生成会发生什么? Why it doesn't produce the same result as the code I used above? 为什么它不会产生与我上面使用的代码相同的结果?

PS here is the somNode.cpp : PS这里是somNode.cpp

#include <random>
#include <iostream>
#include <chrono>
#include<cmath>

void rand_node_colour(int nodeWeights[]);

/*
* This class represent a node in the som-grid
*/
class somNode
{
    public:
        // Weight of the node representing the color
        int nodeWeights[3];
        // Position in the grid
        double X, Y;
        // corner coorinates for drawing the node on the grid
        int x_Left, x_Right, y_Bottom, y_Top;

    public:
        // Constructor
        somNode(int xL, int xR, int yB, int yT);
        void editWeights(int r, int g, int b);
        double getDistance(int r, int g, int b);
};


somNode::somNode(int xL, int xR, int yB, int yT)
{
    // Set the corner points
    x_Left = xL;
    x_Right = xR;
    y_Bottom = yB;
    y_Top = yT;
    // Initialize random weights for node
    rand_node_colour(nodeWeights);
    // Calculate the node's position (center coordinate)
    X = x_Left + (double)((x_Right - x_Left)/double(2));
    Y = y_Bottom + (double)((y_Top - y_Bottom)/double(2));
}

void somNode::editWeights(int r, int g, int b)
{
    nodeWeights[0] = r;
    nodeWeights[1] = g;
    nodeWeights[2] = b;
}

double somNode::getDistance(int r, int g, int b)
{
    return sqrt(pow(nodeWeights[0]-r, 2) + pow(nodeWeights[1]-g, 2) + pow(nodeWeights[2]-b, 2));
}


void rand_node_colour(int nodeWeights[])
{
  // construct a trivial random generator engine from a time-based seed:
  unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
  std::default_random_engine generator (seed);
  std::uniform_int_distribution<int> distribution(0,255);
  for(int i=0; i<3; i++)
  {
    nodeWeights[i] = distribution(generator);
  }
}

The issue here is that you constantly recreate and seed the random number generator in rand_node_colour . 这里的问题是你不断在rand_node_colour重建和播种随机数生成器。 You call it in a tight loop so you can get the same time which means the seed will be the same and that means the random numbers generated will be the same. 你可以在一个紧密循环中调用它,这样你就可以获得相同的时间,这意味着种子将是相同的,这意味着生成的随机数将是相同的。

What you need to do is seed the generator once and then keep using its random output. 您需要做的是将生成器播种一次,然后继续使用其随机输出。 An easy way to fix you code would be to make it static in the function sos it is only initialized once and each subsequent call to the function will continue on instead of start the generator all over. 修复代码的一种简单方法是在函数sos中使其static ,它只被初始化一次,并且对函数的每次后续调用都将继续,而不是全部启动生成器。 If we do that the code becomes 如果我们这样做,代码就变成了

void rand_node_colour(int nodeWeights[])
{
  // construct a trivial random generator engine from a time-based seed:
  static std::default_random_engine generator (std::chrono::system_clock::now().time_since_epoch().count());
  std::uniform_int_distribution<int> distribution(0,255);
  for(int i=0; i<3; i++)
  {
    nodeWeights[i] = distribution(generator);
  }
}

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