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卡布局显示错误的面板

[英]Card Layout showing wrong panel

One panel is added through method where card layout is. 通过卡布局的方法添加一个面板。 And another is passed to a method through the object. 另一个通过对象传递给方法。 The problem is that the Panel of a card Layout is showing panel "1" instead of panel "2",like panel "2" is not even passing to a method. 问题是卡片布局的面板显示的是面板“ 1”而不是面板“ 2”,就像面板“ 2”甚至没有传递给方法一样。 There are no errors.... 没有错误。

I tried to simplify code as much as i could: 我试图尽可能简化代码:

First class: 头等舱:

     public class Game  extends JFrame {
          private CardLayout cl;
          private JPanel MAIN;
          private JPanel FIRST;

          public Game(){

          FIRST = new JPanel();
          FIRST.setLayout(new BorderLayout());

          cl = new CardLayout();
          MAIN = new JPanel();

          MAIN.setLayout(cl);   

      }
          public void Show(){

            MAIN.add(FIRST, "1");
            cl.show(MAIN, "2");
            add(MAIN);  
      }


          public void addPanel2(JPanel panel){
            MAIN.add(panel, "2");   
      }
}

Second class: 第二类:

public class meni {
   private JPanel SECOND;
   Game nova = new Game();

   public meni(){

      SECOND = new JPanel();
      SECOND.setLayout(new GridBagLayout());

      nova.addPanel2(SECOND);
   }
}

Main class: 主班:

  public static void main(String[] args){

      Game ticFrame = new Game();
      meni luk = new meni();

      ticFrame.show();

      ticFrame.setTitle("Hey");
      ticFrame.setSize(600,600);
      ticFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      ticFrame.setLocationRelativeTo(null);
      ticFrame.setVisible(true);
   }
 }

You're adding your second JPanel just fine, but you're adding it to the wrong Game object. 您刚刚添加了第二个JPanel,但是您将其添加到了错误的 Game对象。 A Game object is currently visible on program start up, and within that second class you create a completely new and unique Game object and add your second JPanel to that, so it makes sense that it won't show in the visualized object. 当前在程序启动时可以看到一个Game对象,在第二个类中,您将创建一个全新的唯一Game对象,并向其中添加第二个JPanel,因此它不会显示在可视化对象中是有意义的。

Solution: Don't create a new Game object in the second class, but instead make sure that the second class has a valid reference to the visualized Game object. 解决方案:不要在第二个类中创建新的Game对象,而应确保第二个类对可视化 Game对象具有有效的引用。 This can be done through a constructor parameter or a setter method parameter. 这可以通过构造函数参数或setter方法参数来完成。

nova.addPanel2(SECOND); nova.addPanel2(SECOND); what do you mean from this code?? 您从这段代码中指什么? to add panel to frame we have methos such as JPanel.add( your panel object). 为了将面板添加到框架中,我们有一些方法,例如JPanel.add(您的面板对象)。

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