[英]Memory Allocation Failure in C++(using new & delete)
I am an ordinary student trying to code a Monte-Carlo Tree Search. 我是一名普通学生,试图编写蒙特卡洛树搜索代码。
To do this, I made a struct named "Node", and tried to make new Node* pointers and allocate memory to them with "new", but my program keeps on crashing, and I would reeeeally appreciate some help. 为此,我创建了一个名为“ Node”的结构,并尝试创建新的Node *指针并使用“ new”为它们分配内存,但是我的程序不断崩溃,因此我非常感谢您的帮助。
Here's what my code looks like. 这是我的代码的样子。 Locations of failure are marked.
标记故障位置。
Thank you in advance. 先感谢您。
Node* knell;
Node* treePolicy(Node* currentnode){
puts("treepolicy");
Node* temp=(Node*)malloc(sizeof(Node));
puts("Mem Allocated");
Move save=MCTBoard.generateRandomLegalMove(currentnode->player); ///works very well up to here.
save.printMove();
temp=findNode(currentnode,save);
puts("Node Found");
knell=new Node;
if(temp==NULL){
free(temp);
temp = new Node; ///crashes the second time treePolicy(Node*) is called.
temp->setMove(save);
temp->child.clear();
currentnode->child.push_back(temp);
temp->parent=currentnode;
MCTBoard.playMove(save,currentnode->player);
for(int i=0;i<4;i++){
for(int j=0;j<=i;j++){
for(int k=0;k<=i;k++){
temp->board[i][j][k]=MCTBoard.a[i][j][k];
}
}
}
temp->value=temp->visited=temp->win=temp->draw=0;
temp->player=3-currentnode->player;
knell=temp;
//delete temp; -> even with this enabled, still crashes.
return knell;///an infinite loop happens here, but that is another problem so...
}
else{
///not important,and besides,I've not even reached here yet once.
}
} }
actually there does exist a same problem in another function, but I feel that that is some other problem. 实际上在另一个函数中确实存在相同的问题,但是我认为那是另一个问题。
So, can anyone please tell me why it crashes?? 所以,谁能告诉我为什么它崩溃了?
Let's walk through the life cycle of temp
. 让我们来看一下
temp
的生命周期。
You allocated memory using malloc
. 您使用
malloc
分配了内存。
Node* temp=(Node*)malloc(sizeof(Node));
and then you are overriding the temp
by return value of below function. 然后通过下面的函数的返回值覆盖
temp
。
temp = findNode(currentnode,save);
then you are deleting it using free
. 那么您将使用
free
删除它。
free(temp);
Memory above which you are freeing using free
is returned from findNode
. 从
findNode
返回您在上面使用free
释放的内存。 Most probably reason for the crash is that function returned memory allocated using new
rather than malloc
. 崩溃的原因很可能是该函数返回了使用
new
而不是malloc
分配的malloc
。
A couple of comments: 几点评论:
Node* knell;
why make knell
a global variable? 为什么要使
knell
成为全局变量? Why not handle the assignment of the global outside of the function (perhaps something that looks like: 为什么不处理函数外部的全局赋值(也许看起来像这样:
knell = treePolicy(currentNode);
) or something similar )或类似的内容
Node* treePolicy(Node* currentnode){
puts("treepolicy");
Node* temp=(Node*)malloc(sizeof(Node));
No reason to malloc here. 没有理由在这里分配。 You're going to overwrite later, so lets remove this line.
您稍后将要覆盖,因此请删除此行。
puts("Mem Allocated");
Move save=MCTBoard.generateRandomLegalMove(currentnode->player); ///works very well up to here.
save.printMove();
temp=findNode(currentnode,save);
Here's a great place for auto. 这是汽车的好地方。
puts("Node Found");
knell=new Node;
Like we said above, remove this. 就像我们上面说的,删除它。
if(temp==NULL){
good place for nullptr nullptr的好地方
free(temp);
we just determined temp
was null. 我们只是确定
temp
为空。 No need to free 不需要免费
temp = new Node; ///crashes the second time treePolicy(Node*) is called.
temp->setMove(save);
temp->child.clear();
currentnode->child.push_back(temp);
temp->parent=currentnode;
MCTBoard.playMove(save,currentnode->player);
for(int i=0;i<4;i++){
for(int j=0;j<=i;j++){
for(int k=0;k<=i;k++){
temp->board[i][j][k]=MCTBoard.a[i][j][k];
}
}
}
temp->value=temp->visited=temp->win=temp->draw=0;
temp->player=3-currentnode->player;
knell=temp;
Let's get rid of this 让我们摆脱这个
//delete temp; -> even with this enabled, still crashes.
return knell;///an infinite loop happens here, but that is another problem so...
Ok, so now there's no reason to return knell
, but just return temp
. 好的,所以现在没有理由返回
knell
,而只需返回temp
。
}
else{
///not important,and besides,I've not even reached here yet once.
}
So the fixed up code should look like: 因此,固定的代码应如下所示:
Node* treePolicy(Node* currentnode){
puts("treepolicy");
Move save=MCTBoard.generateRandomLegalMove(currentnode->player); ///works very well up to here.
save.printMove();
auto temp=findNode(currentnode,save);
puts("Node Found");
if(temp==nullptr){
temp = new Node; ///crashes the second time treePolicy(Node*) is called.
temp->setMove(save);
temp->child.clear();
currentnode->child.push_back(temp);
temp->parent=currentnode;
MCTBoard.playMove(save,currentnode->player);
for(int i=0;i<4;i++){
for(int j=0;j<=i;j++){
for(int k=0;k<=i;k++){
temp->board[i][j][k]=MCTBoard.a[i][j][k];
}
}
}
temp->value=temp->visited=temp->win=temp->draw=0;
temp->player=3-currentnode->player;
return temp;
}
else{
///not important,and besides,I've not even reached here yet once.
}
Or something to that effect. 或类似的东西。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.