[英]Java Swing moving shapes with mouse
I am working on a simple object drawing program using Swing in Java. 我正在使用Java中的Swing开发一个简单的对象绘图程序。 My program simply should draw shapes according to buttons when clicked, and move any shapes with the mouse. 我的程序只需单击鼠标即可根据按钮绘制形状,然后用鼠标移动任何形状。 I have four buttons which draw rectangle, circle and square on screen. 我有四个按钮,可在屏幕上绘制矩形,圆形和正方形。 So far I did managed to draw to shapes when you click on buttons. 到目前为止,当您单击按钮时,我确实设法绘制了形状。 but i want to move the shapes on screen which it did not work out. 但我想在屏幕上移动形状,但效果不佳。
The problem is this: When I click on circle shape to drag it around with mouse, it clears all the screen and noting is on the screen. 问题是这样的:当我单击圆形并用鼠标将其拖动时,它会清除所有屏幕,并且屏幕上会出现注释。
And, is there a way to clean all the screen when I click on clear button? 而且,当我单击清除按钮时,是否可以清洁所有屏幕?
Thank you? 谢谢?
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class PaintProject extends JComponent implements ActionListener,
MouseMotionListener {
private int CircleX=0;
private int CircleY=0;
private int RectX=100;
private int RectY=100;
private int SquareX=300;
private int SquareY=200;
public static void main(String[] args) {
JFrame frame = new JFrame("NEW PAINT PROGRAME!");
JButton CircleButton = new JButton("Circle");
CircleButton.setActionCommand("Circle");
JButton RectangleButton = new JButton("Rectangle");
RectangleButton.setActionCommand("Rectangle");
JButton SquareButton = new JButton("Square");
SquareButton.setActionCommand("Square");
PaintProject paint = new PaintProject();
CircleButton.addActionListener(paint);
RectangleButton.addActionListener(paint);
SquareButton.addActionListener(paint);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setLayout(new FlowLayout());
frame.add(paint);
frame.add(CircleButton);
frame.add(RectangleButton);
frame.add(SquareButton);
frame.addMouseMotionListener(paint);
frame.pack();
frame.setVisible(true);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(500, 500);
}
private void drawCircle() {
Graphics g = this.getGraphics();
g.setColor(Color.red);
g.fillOval(CircleX, CircleY, 100, 100);
}
private void drawRectangle() {
Graphics g = this.getGraphics();
g.setColor(Color.green);
g.fillRect(RectX, RectY, 100, 300);
}
private void drawSquare() {
Graphics g = this.getGraphics();
g.setColor(Color.blue);
g.fillRect(SquareX, SquareY, 100, 100);
}
@Override
public void actionPerformed(ActionEvent e) {
String command = e.getActionCommand();
if (command.equals("Circle")) {
drawCircle();
}
else if (command.equals("Rectangle")) {
drawRectangle();
}
else if (command.equals("Square")) {
drawSquare();
}
}
@Override
public void mouseDragged(MouseEvent e) {
CircleX=e.getX();
CircleY=e.getY();
repaint();
}
}
As noted here and here , getGraphics()
is not how to perform custom painting in Swing. 如此处和此处所述 , getGraphics()
不是如何在Swing中执行自定义绘制 。 Instead, override paintComponent()
to render the desired content. 而是重写paintComponent()
来呈现所需的内容。 It looks like you want to drag shapes using the mouse. 您似乎想使用鼠标拖动形状。 A basic approach to moving a selected object is shown here ; 这里显示了移动所选对象的基本方法; substitute your fillXxx()
invocation for the drawString()
shown there. 将您的fillXxx()
调用替换为fillXxx()
显示的drawString()
。 For multiple shapes, use a List<Shape>
; 对于多个形状,请使用List<Shape>
; the clear command then becomes simply List::clear
. clear命令将变成简单的List::clear
。 A complete example is cited here ; 这里举一个完整的例子; it features moveable, selectable, resizable, colored nodes connected by edges. 它具有通过边缘连接的可移动,可选,可调整大小的彩色节点。
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