[英]How to show navigation bar in my android app created with unity
I'm creating android app with Unity. 我正在使用Unity创建android应用。 Although I deleted this statement 虽然我删除了这句话
AndroidManifest.xml AndroidManifest.xml中
android:theme="@android:style/Theme.NoTitleBar"
It's still not showing navigation bar in my app. 它仍然没有在我的应用程序中显示导航栏。 Can you help me someone? 你能帮我一个人吗?
Folder Path is MyUnityProject/Assets/Plugins/Android/AndroidManifest.xml and AndroidManifest.xml 文件夹路径为MyUnityProject / Assets / Plugins / Android / AndroidManifest.xml和AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
android:installLocation="preferExternal"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="22" />
<uses-feature android:name="android.hardware.camera" />
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<application
android:icon="@drawable/app_icon"
android:label="@string/app_name"
>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
</activity>
<activity android:name="com.unity3d.player.VideoPlayer"
android:label="@string/app_name"
android:screenOrientation="portrait"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<!--
To support devices using the TI S3D library for stereo mode we must
add the following library.
Devices that require this are: ODG X6
-->
<uses-library android:name="com.ti.s3d" android:required="false" />
<!--
To support the ODG R7 in stereo mode we must add the following library.
-->
<uses-library android:name="com.osterhoutgroup.api.ext" android:required="false" />
</application>
</manifest>
<!-- android:installLocation="preferExternal" -->
This is achieved by turning off full screen mode. 这可以通过关闭全屏模式来实现。
#if UNITY_ANDROID
Screen.fullScreen = false;
#endif
https://docs.unity3d.com/ScriptReference/Screen-fullScreen.html https://docs.unity3d.com/ScriptReference/Screen-fullScreen.html
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