[英]Trouble with rectangle drawing java Swing GUI
I am writing a program with java that draws a rectangle to the screen based on mouse coordinates. 我正在用Java编写一个程序,该程序根据鼠标坐标在屏幕上绘制一个矩形。 However, I am having trouble getting the correct color for this rectangle. 但是,我在获取此矩形的正确颜色时遇到了麻烦。 The goal is to draw a rectangle with correct color after the user has clicked the screen and chosen a color. 目的是在用户单击屏幕并选择一种颜色后绘制具有正确颜色的矩形。 I tried case scenarios but can't get it to work properly. 我尝试了案例方案,但无法使其正常工作。 The not working parts are commented. 不起作用的部分被注释。
import java.awt.*;
import javax.swing.*;
import javax.swing.event.*;
import java.awt.geom.*;
import java.awt.event.*;
public class test extends JFrame implements ActionListener, MouseListener, KeyListener {
Shape box = new Rectangle2D.Float(10, 10, 10, 10);
public test () {
setSize(250,150);
addMouseListener(this);
addKeyListener(this);
Color bgColor = new Color(125,125,125);
setBackground(bgColor);
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
test frame = new test();
frame.setVisible(true);
}
});
}
public void actionPerformed(ActionEvent ae) {
}
public void drawRectangle(int x, int y) {
Graphics g = this.getGraphics();
// KeyEvent e = this.getKeyChar();
// switch (test.keyTyped()) {
// case b:
g.drawRect(x, y, x, y);
g.setColor(Color.BLUE);
g.fillRect(x, y, 2, 2);
// case r:
// g.drawRect(x, y, x, y);
// g.setColor(Color.RED);
// g.fillRect(x, y, 2, 2);
// case y:
// g.drawRect(x, y, x, y);
// g.setColor(Color.Yellow);
// g.fillRect(x, y, 2, 2);
// case g:
// g.drawRect(x, y, x, y);
// g.setColor(Color.GREEN);
// g.fillRect(x, y, 2, 2);
//}
}
int x, y;
public void mouseClicked(MouseEvent e) {
x = e.getX();
y = e.getY();
repaint();
}
public void keyTyped(KeyEvent e) {
char c = e.getKeyChar();
c = Character.toLowerCase(c);
}
@Override
public void paint(Graphics g) {
g.setColor(Color.white);
g.drawString("Click anywhere to draw a rectangle", 50, 250);
g.drawString("Choose color by pressing the corresponding key on your keyboard: ", 50, 270);
g.setColor(Color.blue);
g.drawString("B: Blue ", 50, 285);
g.setColor(Color.red);
g.drawString("R: Red ", 95, 285);
g.setColor(Color.yellow);
g.drawString("Y: Yellow ", 140, 285);
g.setColor(Color.green);
g.drawString("G: Green ", 195, 285);
drawRectangle(x, y);
}
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
public void mousePressed(MouseEvent e) {
// TODO Auto-generated method stub
}
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
}
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
}
You're hard-coding the color of your Graphics Color state: 您正在硬编码“图形颜色”状态的颜色:
g.setColor(Color.BLUE);
So there should be no surprise that it will remain blue no matter what the user chooses. 因此,无论用户选择什么,它都将保持蓝色并不奇怪。
Suggestions: 意见建议:
rectangleColor
因此,为您的班级提供一个Color字段,比如叫rectangleColor
repaint()
. 在获取用户输入的方法中,设置此字段的值,然后调用repaint()
。 getGraphics()
to get your Graphics object -- instead do your drawing in your paintComponent method using the Graphics object that the JVM gives you. 不要使用getGraphics()
获取Graphics对象-而是使用JVM为您提供的Graphics对象在paintComponent方法中绘制图形。 super.paintComponent(g)
in your paintComponent method override. 不要忘记调用超级绘画方法,例如,paintComponent方法重写中的super.paintComponent(g)
。 This will allow the JPanel to do its house-keeping painting. 这将使JPanel可以做其内务绘画。 You can do something like this: 您可以执行以下操作:
HashMap<Integer, Color> colorsMap = new HashMap<>();
int selectedColor = Color.BLUE;
public test() {
....
colorsMap.put(KeyEvent.VK_B, Color.BLUE);
colorsMap.put(KeyEvent.VK_R, Color.RED);
colorsMap.put(KeyEvent.VK_Y, Color.YELLOW);
colorsMap.put(KeyEvent.VK_G, Color.GREEN);
....
}
public void drawRectangle(Graphics g, int x, int y) {
g.setColor(selectedColor);
g.fillRect(x, y, 2, 2);
}
@Override
public void paint(Graphics g) {
....
drawRectangle(g, x, y);
....
}
public void keyPressed(KeyEvent e) {
if(colorsMap.containsKey(e.getKeyCode())){
selectedColor = colorsMap.get(e.getKeyCode());
}
}
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