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Unity3D的Windows Store版本和PC Standalone版本之间有什么区别?

[英]What's the difference between Unity3D's Windows Store build and PC Standalone build?

I want to use a Microsoft Surface 4 pro to test my app built with Unity, I can see there are 2 options, either through Windows Store or simply make a PC standalone .exe file and run it on the device. 我想使用Microsoft Surface 4 pro来测试我用Unity构建的应用程序,我可以看到有2个选项,可以通过Windows Store或仅制作一个PC独立的.exe文件并在设备上运行它。

My question is will it make a difference in terms of how touch inputs or any other aspect of the app are handled? 我的问题是,它会在如何处理触摸输入或应用程序的任何其他方面有所不同吗?

Thank you, 谢谢,

It depends on requirements. 这取决于要求。

If your App is traditional window based with title bar etc and it only supports simple mouse events click, double-click, right-click, scroll etc you should go with Stand-alone build. 如果您的应用程序是带有标题栏等的传统窗口,并且仅支持简单的鼠标事件单击,双击,右键单击,滚动等,则应使用独立构建。 If it contains features of smart app like multi-touch input, pinch etc. go with Windows store App. 如果它包含智能应用程序的功能(如多点触摸输入,捏等),请使用Windows应用商店应用程序。

NOTE: For Windows Store App there are certain requirements like Windows 10 SDK etc. And there are few things that are not supported. 注意:对于Windows Store App,有某些要求,例如Windows 10 SDK等。并且有一些不支持的内容。 Read More 阅读更多

You should ask this type of questions on Unity 3D forum, as this is not a programming related question. 您应该在Unity 3D论坛上提出此类问题,因为这不是与编程相关的问题。

Hope this helps 希望这可以帮助

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