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线程安全的缓冲区数组

[英]Thread safe array of buffers

I am currently refactoring some code I found in the nvidia hardware encoder for compressing video images. 我目前正在重构一些在nvidia硬件编码器中找到的用于压缩视频图像的代码。 The original question is here: wondering if I can use stl smart pointers for this 原始问题在这里: 想知道我是否可以为此使用stl智能指针

Based on the answers, I have updated my code as follows: 根据答案,我将代码更新如下:

Based on the answers and the comments, I have tried to make a thread-safe buffer array. 根据答案和评论,我尝试制作一个线程安全的缓冲区数组。 Here it is. 这里是。 Please comment. 请评论。

#ifndef __BUFFER_ARRAY_H__
#define __BUFFER_ARRAY_H__

#include <vector>
#include <mutex>
#include <thread>

template<class T>
class BufferArray
{
public:
    class BufferArray()
        :num_pending_items(0), pending_index(0), available_index(0)
    {}

    // This method is not thread-safe. 
    // Add an item to our buffer list
    // Note we do not take ownership of the incoming pointer.
    void add(T * buffer)
    {
        buffer_array.push_back(buffer);
    }

    // Returns a naked pointer to an available buffer. Should not be
    // deleted by the caller. 
    T * get_available()
    {
        std::lock_guard<std::mutex> lock(buffer_array_mutex);
        if (num_pending_items == buffer_array.size()) {
            return NULL;
        }       
        T * buffer = buffer_array[available_index];
        // Update the indexes.
        available_index = (available_index + 1) % buffer_array.size();
        num_pending_items += 1;
        return buffer;
    }

    T * get_pending()
    {
        std::lock_guard<std::mutex> lock(buffer_array_mutex);
        if (num_pending_items == 0) {
            return NULL;
        }

        T * buffer = buffer_array[pending_index];
        pending_index = (pending_index + 1) % buffer_array.size();
        num_pending_items -= 1;
        return buffer;
    }


private:
    std::vector<T * >                   buffer_array;
    std::mutex                          buffer_array_mutex;
    unsigned int                        num_pending_items;
    unsigned int                        pending_index;
    unsigned int                        available_index;

    // No copy semantics
    BufferArray(const BufferArray &) = delete;
    void operator=(const BufferArray &) = delete;
};

#endif

My question is whether I am breaking some C++ good practice recommendations here? 我的问题是我是否在这里违反了一些C ++良好实践建议? Also, I am expending the class so that it can be accessed and used my multiple threads. 另外,我正在扩展该类,以便可以访问和使用我的多个线程。 I was wondering if there is anything that I might have missed. 我想知道是否有任何我可能错过的事情。

I think I'd approach it something like this: 我想我会这样处理:

In this test, the "processing" is just multiplying an int by 2. But notice how the processor thread takes pending data off a pending queue, processes it, then pushes available data to the available queue. 在此测试中,“处理”只是将int乘以2。但是请注意,处理器线程如何将待处理数据从待处理队列中取出,进行处理,然后将可用数据推入可用队列。 Then it signals (via the condition variable) that the consumer (in this case, your disk-writer) should look again for available data. 然后,它通过条件变量发出信号,表明使用者(在这种情况下,是您的磁盘写入器)应再次查找可用数据。

#include <vector>
#include <mutex>
#include <thread>
#include <queue>
#include <condition_variable>
#include <iostream>

namespace notstd {
    template<class Mutex> auto getlock(Mutex& m)
    {
        return std::unique_lock<Mutex>(m);
    }
}

template<class T>
class ProcessQueue
{
public:
    ProcessQueue()
    {}

    // This method is not thread-safe.
    // Add an item to our buffer list
    // Note we do not take ownership of the incoming pointer.
    // @pre start_processing shall not have been called
    void add(T * buffer)
    {
        pending_.push(buffer);
    }

    void start_processing()
    {
        process_thread_ = std::thread([this] {
            while(not this->pending_.empty())
            {
                auto lock = notstd::getlock(this->mutex_);
                auto buf = this->pending_.front();
                lock.unlock();

                //
                // this is the part that processes the "buffer"

                *buf *= 2;

                //
                // now notify the structure that the processing is done - buffer is available
                //

                lock.lock();
                this->pending_.pop();
                this->available_.push(buf);
                lock.unlock();
                this->change_.notify_one();
            }
        });
    }

    T* wait_available()
    {
        auto lock = notstd::getlock(mutex_);
        change_.wait(lock, [this] { return not this->available_.empty() or this->pending_.empty(); });
        if (not available_.empty())
        {
            auto p = available_.front();
            available_.pop();
            return p;
        }

        lock.unlock();
        process_thread_.join();
        return nullptr;
    }

private:
    std::queue<T * >                   pending_;
    std::queue<T * >                   available_;
    std::mutex                          mutex_;
    std::condition_variable             change_;
    std::thread                     process_thread_;

    // No copy semantics - implicit because of the mutex
};

int main()
{
    ProcessQueue<int> pq;

    std::vector<int> v = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
    for (auto& i : v) {
        pq.add(std::addressof(i));
    }

    pq.start_processing();

    while (auto p = pq.wait_available())
    {
        std::cout << *p << '\n';
    }
}

expected output: 预期输出:

2
4
6
8
10
12
14
16
18

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