[英]access violation exception when use VTK and QT multi-thread
I am using a QVtkWidget
in my mainwindow. 我在QVtkWidget
中使用了QVtkWidget。 I generate a vtkRenderer
in a new thread and when it is done, I send a signal
which connect a slot
of mainwindow to send the renderer back and update the QVtkWidget. 我在新线vtkRenderer
一个vtkRenderer
,完成后,我发送了一个signal
,该signal
连接了mainwindow的一个slot
,以发送回渲染器并更新QVtkWidget。
Unfortunately, I got a "access violation" exception when I add the renderer to the vtkRenderWindow. 不幸的是,当我将渲染器添加到vtkRenderWindow时,出现了“访问冲突”异常。 Here is my code: 这是我的代码:
threadobject.h 线程对象
class ThreadObject : public QObject
{
Q_OBJECT
public:
ThreadObject();
~ThreadObject();
signals:
void startShowPointSignal(QString filepath);
void endShowPointSignal(vtkRenderer* render);
public slots:
void showPoint(QString filepath);
};
threadobject.cpp threadobject.cpp
#include "threadobject.h"
ThreadObject::ThreadObject(){}
ThreadObject::~ThreadObject(){}
void ThreadObject::showPoint(QString filepath)
{
//qDebug() << filepath << QThread::currentThreadId();
std::ifstream filestream(filepath.toLocal8Bit());
std::string line;
int pointCounts = 0;
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
vtkSmartPointer<vtkUnsignedCharArray> colors = vtkSmartPointer<vtkUnsignedCharArray>::New();
colors->SetNumberOfComponents(3);
colors->SetName("Colors");
while (std::getline(filestream, line))
{
double x, y, z, r, g, b;
std::stringstream linestream;
linestream << line;
linestream >> x >> y >> z >> r >> g >> b;
points->InsertNextPoint(x, y, z);
colors->InsertNextTuple3(r, g, b);
}
filestream.close();
// Add the grid points to a polydata object
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
polydata->GetPointData()->SetScalars(colors);
vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New();
glyphFilter->SetInputData(polydata);
glyphFilter->Update();
vtkSmartPointer<vtkCleanPolyData> cleaner = vtkSmartPointer<vtkCleanPolyData>::New();
cleaner->SetInputConnection(glyphFilter->GetOutputPort());
cleaner->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> pointMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
pointMapper->SetInputConnection(cleaner->GetOutputPort());
vtkSmartPointer<vtkActor> pointActor = vtkSmartPointer<vtkActor>::New();
pointActor->SetMapper(pointMapper);
// Create a renderer
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
// Add the actor to the scene
renderer->AddActor(pointActor);
renderer->ResetCamera();
renderer->SetBackground(0.1, 0.1, 0.1);
//send the renderer back to my qt window
emit endShowPointSignal(renderer);
//delete this;
}
mainwindow.cpp 主窗口
void MainWindow::test()
{
QThread* thr1 = new QThread();
ThreadObject* obj = new ThreadObject();
obj->moveToThread(thr1);
connect(obj, SIGNAL(startShowPointSignal(QString)), obj, SLOT(showPoint(QString)), Qt::QueuedConnection);
connect(obj, SIGNAL(endShowPointSignal(vtkRenderer*)), this, SLOT(updateVTK(vtkRenderer*)), Qt::QueuedConnection);
thr1->start();
obj->startShowPointSignal("D:/WorkSpace/VS Project/Plane/Datas/1.xyz");
}
void MainWindow::updateVTK(vtkRenderer* renderer)
{
double test[3];
renderer->GetBackground(test);
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer); // I GOT THE ACCESS VIOLATION THIS LINE!!!!!
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleTrackballCamera> istyle = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
renderWindowInteractor->SetInteractorStyle(istyle);
renderWindowInteractor->SetRenderWindow(renderWindow);
ui.qvtkWidget->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
}
I have tried to put all the code in mainwindow, and not use a new thread, it worked fun. 我试图将所有代码放入mainwindow中,而不使用新线程,它的工作很有趣。
So is there something wrong when I use the QT thread? 那么当我使用QT线程时有什么问题吗? Or something else I didn't notice? 还是我没注意到的其他事情?
I'm a newcomer to QT, and the version of QT and VTK is 5.7 and 7. 我是QT的新手,QT和VTK的版本是5.7和7。
OK, Finally I found it's a really stupid problem. 好的,最后我发现这是一个非常愚蠢的问题。 I created the renderer using vtkSmartPointer
, but the parameters of signal and slots are regular Pointer. 我使用vtkSmartPointer
创建了渲染器,但是signal和slot的参数是常规Pointer。 After changing the parameters to vtkSmartPointer format, the problem disappeared. 将参数更改为vtkSmartPointer格式后,问题消失了。
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