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TCPClient和TCPListener-NetworkStream-消息顺序

[英]TCPClient and TCPListener - NetworkStream - order of messages

i have a simple question regarding the order of sent and received messages via TCP classes, I cannot find any 100% answer and my english is not well enough. 我有一个关于通过TCP类发送和接收消息的顺序的简单问题,我找不到100%的答案,而且我的英语还不够好。

If i have following example: 如果我有以下示例:

Server: 服务器:

        IPAddress IP = IPAddress.Parse("127.0.0.1");
        int Port = 13000;

        TcpListener Server = new TcpListener(IP, Port);
        TcpClient Client = Server.AcceptTcpClient();
        NetworkStream Stream = Client.GetStream();

        Stream.Write(Buffer1, 0, 4);
        //random time
        Stream.Write(Buffer2, 0, 4);
        //random time
        Stream.Write(Buffer3, 0, 4);

and Client: 和客户:

        TCPClient Client = new TcpClient("127.0.0.1", 13000);
        NetworkStream Stream = Client.GetStream();

        Stream.Read(A, 0, 4);
        //random time
        Stream.Read(B, 0, 4);
        //random time
        Stream.Read(C, 0, 4);

Is it 100% sure that i will got A = Buffer1, B = Buffer2, C = Buffer3? 是否100%确定我会得到A = Buffer1,B = Buffer2,C = Buffer3?

There is no guarantee that for each NetworkStream.Write operation it will be correspanding NetworkStream.Read operations that will return the exact data that has been written into to the stream. 不能保证每个NetworkStream.Write操作都将对应于NetworkStream.Read操作,该操作将返回已写入流中的确切数据。 Here is a simple example of TcpListner and TcpClient connection: 这是TcpListner和TcpClient连接的一个简单示例:

public class NetworkUtils{

    //Client
    TcpClient client = null;
    int port = 40555;
    string serverIpAddress = "127.0.0.1";
    public Mutex mut = new Mutex();
    int byteToExpecting = 0;
    int savedBufferOffset = 0;
    Byte[] saveDataBuffer = new Byte[20000];
    NetworkStream stream;

    public string ServerIpAddress
    {
        get { return serverIpAddress; }
        set { serverIpAddress = value;}
    }

    string lastSentMsg = String.Empty;
    public string LastSentMsg
    {
        get { return lastSentMsg; }
        set { lastSentMsg = value;}
    }

    //Server
    string clientMsg = String.Empty;
    public string ClientMsg
    {
        get { return clientMsg; }
    }
    public void ClearClientMsg()
    {
        clientMsg = String.Empty;
    }

    TcpListener server=null;

    private string errMsg = String.Empty;
    public string ErrMsg
    {
        get { return errMsg; }
        set { errMsg = value;}
    }

    void ConnectToServer()
    {
        client = new TcpClient(serverIpAddress, port);  
    }

    public bool ClientSendMsg(string message)
    {
        try{

            ConnectToServer();

            Byte[] lengthByteArr = IntToByteArr(message.Length);
            client.GetStream().Write(lengthByteArr, 0, lengthByteArr.Length);

            Byte[] data = Encoding.ASCII.GetBytes(message);
            client.GetStream().Write(data, 0, data.Length);

            client.GetStream().Close();
        }
        catch (Exception e) 
        {
            errMsg = e.Message;
        }

        return errMsg.Length == 0;
    }

    public bool LaunchServer() {
        try {
            IPAddress localAddr = IPAddress.Parse("127.0.0.1");
            server = new TcpListener(localAddr, port);
            server.Start();
            ListenToClients();
        }
        catch(Exception e)
        {
            server.Stop();
        }

        return errMsg.Length == 0;
    }

    void ProcessInformation(IAsyncResult result)
    {
        try{

            TcpClient client;
            client = server.EndAcceptTcpClient(result);
            stream = client.GetStream();
            stream.BeginRead(saveDataBuffer, 0, sizeof(Int32), new AsyncCallback(callbackGetHeadrer), null);
            ListenToClients ();
        }
        catch(Exception e)
        {
            errMsg = e.Message;
            server.Stop();
        }
    }

    void callbackGetHeadrer (IAsyncResult asyncResult) { 
        int lenToRead = stream.EndRead(asyncResult);

        savedBufferOffset = 0;
        byteToExpecting = ByteArrToInt (saveDataBuffer);
        saveDataBuffer = new byte[byteToExpecting];
        stream.BeginRead (saveDataBuffer, 0, byteToExpecting, callback, null);
    }

    void callback (IAsyncResult asyncResult) { 

        int lenToRead = stream.EndRead(asyncResult);

        byteToExpecting -= lenToRead;
        savedBufferOffset += lenToRead;

        /*No one is gurentee that the 'lenToRead' will be correspanding to NetworkStream.Write execution order.
        We need to keep read from the stream until we will get waht we are expecting accrding 'byteToExpecting'
        So here we are keep calling 'stream.BeginRead'.*/
        if (byteToExpecting > 0) {
            stream.BeginRead (saveDataBuffer, savedBufferOffset, byteToExpecting, callback, null);
        } 
        else{
            mut.WaitOne();
            clientMsg = System.Text.Encoding.ASCII.GetString(saveDataBuffer,0, saveDataBuffer.Length);
            mut.ReleaseMutex();

            savedBufferOffset = 0;
            stream.Close();
            client.Close();
        }
    }

    bool ListenToClients()
    {
        try{
            server.BeginAcceptTcpClient( new AsyncCallback( ProcessInformation), server);
        }
        catch(Exception e)
        {
            errMsg = e.Message;
            server.Stop();
        }

        return errMsg.Length == 0;
    }

    public Byte[] IntToByteArr(Int32 intValue)
    {
        byte[] intBytes = BitConverter.GetBytes(intValue);

        if (BitConverter.IsLittleEndian)
            Array.Reverse(intBytes);
        return intBytes;
    }

    public Int32 ByteArrToInt(Byte[] intByteArr)
    {
        Int32 Int32_NUM_OF_BYTES = 4;
        Byte[] buffer = new Byte[Int32_NUM_OF_BYTES];

        for (int i = 0; i < Int32_NUM_OF_BYTES; ++i)
            buffer [i] = intByteArr [i];

        if (BitConverter.IsLittleEndian)
            Array.Reverse (buffer);

        return BitConverter.ToInt32 (buffer, 0);
    }
}

Note that 'callbackGetHeadrer ' responsible of getting the data size that we will be expecting to receive. 请注意,“ callbackGetHeadrer”负责获取我们期望接收的数据大小。 later, we are keep reading from the stream using 'stream.BeginRead' until we will get what we are expecting, regarding the sequence of the 'stream.Write' operation. 稍后,我们将继续使用'stream.BeginRead'从流中读取数据,直到获得关于'stream.Write'操作序列的期望值。

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