简体   繁体   English

C ++ IMG_LoadTexture()返回null

[英]C++ IMG_LoadTexture() returns null

I'm trying to load a image("carnero.png") but when I use IMG_LoadTexture(), it returns null; 我正在尝试加载图像(“ carnero.png”),但是当我使用IMG_LoadTexture()时,它返回null;

Game.h Game.h

#ifndef GAME_H_
#define GAME_H_

#include <SDL.h>
#include <SDL_image.h>
#include <windows.h>

class Game {
public:
    Game();
    ~Game();

    void run();
    void initGraphics();
    void gameLoop();
private:
    SDL_Window* _window = nullptr;
    SDL_Renderer* _renderer;
    SDL_Surface* _surfaceBMP;
    SDL_Texture* _textureScenario;
    SDL_Texture* _textureCarnero;
    SDL_Rect* _scenarioRect;
    SDL_Rect* _carneroRect;
    int _width;
    int _height;
    bool _running;
};


#endif /* SRC_GAME_H_ */

Game.cpp Game.cpp

#include "Game.h"
#include <iostream>

Game::Game(){
    _running = true;
    run();
}

Game::~Game(){

}

void Game::run(){
    initGraphics();
    gameLoop();
}

void Game::initGraphics(){

    SDL_Init(SDL_INIT_VIDEO);
    IMG_Init(IMG_INIT_PNG);

    _window = SDL_CreateWindow("Carneiro", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1024, 768, SDL_WINDOW_SHOWN);

    if(_window == nullptr) exit(1);

    _renderer = SDL_CreateRenderer(_window, -1, SDL_RENDERER_ACCELERATED);

    _surfaceBMP = SDL_LoadBMP("textures/scenario.bmp");
    _textureScenario = SDL_CreateTextureFromSurface(_renderer, _surfaceBMP);
    SDL_FreeSurface(_surfaceBMP);

    _textureCarnero = IMG_LoadTexture(_renderer, "/textures/carnero2.png");
    if(_textureCarnero == nullptr) exit(1);

    _scenarioRect->x = 0;    _scenarioRect->w = 1024;
    _scenarioRect->y = 0;    _scenarioRect->h = 740;
    _carneroRect->x = 20;    _carneroRect->w = 150;
    _carneroRect->y = 100;   _carneroRect->h = 100;



}

void Game::gameLoop(){
    while(_running){
        Sleep(10);
        SDL_Event evnt;
        if(SDL_PollEvent(&evnt)){
            switch(evnt.type){
                case SDL_QUIT:
                    _running = false;
                    break;
                }
            }

        SDL_RenderClear(_renderer);
        SDL_RenderCopy(_renderer, _textureScenario, nullptr, _scenarioRect);
    //  SDL_QueryTexture(_textureCarnero, NULL, NULL, &_carneroRect->x, &_carneroRect->y);
        SDL_RenderCopy(_renderer, _textureCarnero, nullptr, _carneroRect);

        SDL_RenderPresent(_renderer);

        }

    SDL_DestroyTexture(_textureScenario);
    SDL_DestroyTexture(_textureCarnero);
    SDL_DestroyRenderer(_renderer);
    SDL_DestroyWindow(_window);
    SDL_Quit();
    IMG_Quit();
}

This function returns null 此函数返回null

_textureCarnero = IMG_LoadTexture(_renderer, "/textures/carnero2.png");

But when I use SDL_LoadBMP() to load the background it works. 但是,当我使用SDL_LoadBMP()加载背景时,它可以工作。 I tried putting my .png in other folders but it doesn't work either. 我尝试将.png放置在其他文件夹中,但也不起作用。 I also tried to load my .png using IMG_LOAD() but i had no sucess. 我也尝试使用IMG_LOAD()加载.png文件,但没有成功。

Your path is incorrect. 您的路径不正确。 /textures/carnero2.png will search for a file in C:\\textures\\carnero2.png , or /textures/carnero2.png on unix. /textures/carnero2.png将在搜索一个文件C:\\textures\\carnero2.png ,或/textures/carnero2.png在UNIX上。

You can solve this problem as follows: 您可以按以下方式解决此问题:

  • Use full (absolute) path: C:\\Program Files (x86)\\MyGame\\textures\\carnero2.png , /usr/local/share/mygame/textures/carnero2.png 使用完整(绝对)路径: C:\\Program Files (x86)\\MyGame\\textures\\carnero2.png/usr/local/share/mygame/textures/carnero2.png C:\\Program Files (x86)\\MyGame\\textures\\carnero2.png /usr/local/share/mygame/textures/carnero2.png C:\\Program Files (x86)\\MyGame\\textures\\carnero2.png /usr/local/share/mygame/textures/carnero2.png C:\\Program Files (x86)\\MyGame\\textures\\carnero2.png
  • Add a dot ./textures/carnero2.png 添加一个 ./textures/carnero2.png
  • Remove the slash: textures/carnero2.png . 删除斜杠: textures/carnero2.png

The path to your input file is probably incorrect: 输入文件的路径可能不正确:

/textures/carnero2.png

should probably be 应该是

textures/carnero2.png

like in the previous (working) load command. 就像之前的(工作)加载命令一样。

In the future, I suggest that you test for file existence before trying to load the file. 以后,建议您在尝试加载文件之前测试文件是否存在。 So you can separate "file not found" errors from real format/corrupt file problems. 因此,您可以将“找不到文件”错误与实际格式/损坏的文件问题分开。

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM