[英]Unity: Player Death on object collision
I am extremely close to finishing my game, every code I posted works well but I want my player to die whether it collides with the box (which is the enemy). 我非常接近完成游戏,我发布的每个代码都可以正常工作,但是我希望我的玩家死于它是否与盒子(是敌人)相撞。 However, I've tried to do some research and I can't seem to find the solution.
但是,我尝试进行一些研究,但似乎找不到解决方案。 How do I do this?
我该怎么做呢? Here's the code for the Player (JugadorScript.cs):
这是播放器的代码(JugadorScript.cs):
using UnityEngine;
using System.Collections;
public class JugadorScript : MonoBehaviour
{
public float velocidad = -10f;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void moverIzquierda()
{
transform.Translate(Vector2.right * velocidad * Time.deltaTime);
transform.eulerAngles = new Vector2(0, 0);
}
public void moverDerecha()
{
transform.Translate(Vector2.right * velocidad * Time.deltaTime);
transform.eulerAngles = new Vector2(0, 180);
}
}
The EnemySpawner.cs code, which works excellent: EnemySpawner.cs代码,效果很好:
using UnityEngine;
using System.Collections;
using System;
public class EnemySpawner : MonoBehaviour
{
public GameObject BlockPrefab;
float maxSpawnRateInSeconds = 2.5f;
void Start()
{
Invoke("SpawnEnemy", maxSpawnRateInSeconds);
InvokeRepeating("IncreaseSpawnRate", 0f, 30f);
}
// Update is called once per frame
void Update()
{
}
void SpawnEnemy()
{
Vector2 min = Camera.main.ViewportToWorldPoint(new Vector2(0, 0));
Vector2 max = Camera.main.ViewportToWorldPoint(new Vector2(1, 1));
GameObject anEnemy = (GameObject)Instantiate(BlockPrefab);
anEnemy.transform.position = new Vector2(UnityEngine.Random.Range(min.x, max.x), max.y);
ScheduleNextEnemySpawn();
}
void ScheduleNextEnemySpawn()
{
float spawnInNSeconds;
if (maxSpawnRateInSeconds > 1f)
{
spawnInNSeconds = UnityEngine.Random.Range(1f, maxSpawnRateInSeconds);
}
else
spawnInNSeconds = 1f;
Invoke("SpawnEnemy", spawnInNSeconds);
}
void IncreaseSpawnRate()
{
if (maxSpawnRateInSeconds > 1f)
maxSpawnRateInSeconds--;
if (maxSpawnRateInSeconds == 1f)
CancelInvoke("IncreaseSpawnRate");
}
}
And the BlockScript.cs, which is my enemy script: 还有BlockScript.cs,这是我的敌人脚本:
using UnityEngine;
using System.Collections;
public class BlockScript : MonoBehaviour
{
private GameObject wayPoint;
private Vector3 wayPointPos;
private Rigidbody2D rigidBody2D;
public bool inGround = true;
private float jumpForce = 400f;
private float speed = 6.0f;
void Start()
{
wayPoint = GameObject.Find("wayPoint");
}
private void awake()
{
rigidBody2D = GetComponent<Rigidbody2D>();
}
void Update()
{
if (inGround)
{
inGround = false;
rigidBody2D.AddForce(new Vector2(0f, jumpForce));
}
wayPointPos = new Vector3(wayPoint.transform.position.x, transform.position.y,
wayPoint.transform.position.z);
transform.position = Vector3.MoveTowards(transform.position,
wayPointPos, speed * Time.deltaTime);
Vector2 min = Camera.main.ViewportToWorldPoint(new Vector2(0, 0));
if (transform.position.y < min.y)
{
Destroy(gameObject);
}
}
}
As you can see in the doc, the function you are looking for is OnCollisionEnter. 如您在文档中所见,您正在寻找的功能是OnCollisionEnter。
Check this tutorial: 查看本教程:
https://unity3d.com/es/learn/tutorials/topics/physics/detecting-collisions-oncollisionenter https://unity3d.com/es/learn/tutorials/topics/physics/detecting-collisions-oncollisionenter
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