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正确实现继承

[英]Correctly implementing inheritance

Given following classes: 给出以下课程:

class Geometry {
  public:
    double distanceBetweenGeometries(const Geometry& g);
  private:        
    Shape myShape;
};

class Shape {
  public:
    double distance(const Shape& s1, const Shape& s2);
};

class Rectangle : public Shape {
  private:
    double i,j,length,width;
};

class Circle : public Shape {
  private:
    double i,j,radius;
};

So each geometry got a shape of type Rectangle or Circle . 因此每个几何体都有一个RectangleCircle类型的形状。 In my program I need to calculate the (Euclidean) distance between two geometries. 在我的程序中,我需要计算两个几何之间的(欧几里得)距离。 Thus, given two geometries g1 and g2 I call 因此,给定两个几何g1g2我称之为

g1.distanceBetweenGeometries(g2);

and I want to return the distance between g1.myShape and g2.myShape . 我想返回g1.myShapeg2.myShape之间的距离。

I already know how to calculate the distance between two rectangles, two circles or between a rectangle and a circle. 我已经知道如何计算两个矩形,两个圆之间或矩形和圆之间的距离。 Somehow, I did not achieve an object-orientated solution for implementing the distance-function. 不知何故,我没有实现面向对象的解决方案来实现距离函数。

My idea is: Call the distance-function from a given geometry. 我的想法是:从给定的几何体调用距离函数。 This distance function calls the distance-function of a shape. 该距离函数调用形状的距离函数。 In Shape::distance(..) I somehow need to differentiate of which type s1 and s2 are. Shape::distance(..)我不知何故需要区分s1s2是哪种类型。 Afterwards, I have to choose the correct mathematical formula to compute the distance between them. 之后,我必须选择正确的数学公式来计算它们之间的距离。 Can you tell me if my inheritance-idea is adequate here and how to implement the Shape::distance(..) function so that it can automatically determine which formula is requested for distance-computation? 你能告诉我,我的继承理念是否足够,以及如何实现Shape::distance(..)函数,以便它可以自动确定请求哪个公式进行距离计算?

You may do something like: 你可以这样做:

class Circle;
class Rectangle;

// Your existing methods to do the real computation:
double distanceRC(const Rectangle&, const Circle&);
double distanceRR(const Rectangle&, const Rectangle&);
double distanceCC(const Circle&, const Circle&);

class Shape {
public:
    virtual ~Shape() = default;
    virtual double distanceWith(const Shape&) const = 0;
    virtual double distanceWith(const Rectangle&) const = 0;
    virtual double distanceWith(const Circle&) const = 0;
};

class Rectangle : public Shape {
public:
    double distanceWith(const Shape& s) const override { return s.distanceWith(*this); }
    double distanceWith(const Rectangle& r) const override { return distanceRR(*this, r);}
    double distanceWith(const Circle& c) const override { return distanceRC(*this, c); }
private:
    double i,j,length,width;
};

class Circle : public Shape {
public:
    double distanceWith(const Shape& s) const override { return s.distanceWith(*this); }
    double distanceWith(const Rectangle& r) const override { return distanceRC(r, *this);}
    double distanceWith(const Circle& c) const override { return distanceCC(*this, c); }
private:
    double i,j,radius;
};

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