[英]How to set image on canvas from resource class
I try to set bitmap image from drawable that i declare on resource.java. 我尝试从我在resource.java上声明的drawable设置位图图像。 When i click next button,it will show another image that i can draw.
当我单击下一步按钮时,它将显示另一幅我可以绘制的图像。 Is this right code to call it?
这是正确的代码吗?
bmp = BitmapFactory.decodeResource(getResources(), Resource.capitalStoke[DrawingActivity.this.position]);
or anymore to add? 还是要添加?
this is my resource.java: 这是我的resource.java:
public class Resource {
public static String DRAWING_ALPHABET;
public static Integer[] capitalStoke;
Integer[] alphabetCapital;
Integer[] alphabetSound;
Integer[] alphabetImage;
static {
DRAWING_ALPHABET = "alphabet";
capitalStoke = new Integer[]{Integer.valueOf(R.drawable.capital_letters_stroke_01),
Integer.valueOf(R.drawable.capital_letters_stroke_02),
Integer.valueOf(R.drawable.capital_letters_stroke_03),};
}
is that possible to retrieve image from here using bitmapfactory?if possible,how should i do it? 是否可以使用bitmapfactory从此处检索图像?如果可能,该怎么办?
It's right following to this How to set a bitmap from resource . 正确遵循此方法如何从resource设置位图 。
In my opinion better idea is to use it in common way - just constants like R.id.drawable_1;
在我看来,更好的主意是使用通用方式-就像
R.id.drawable_1;
这样的R.id.drawable_1;
. 。 You can always store followings ids in array or list to iterate.
您始终可以将跟随ID存储在数组或列表中以进行迭代。
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