[英]How to make a character move to the right automatically in pygame?
Hey guys so I am pretty new to coding and we need this tomorrow already I would love to get answers today already so uhmm here is our code I hope this can be answered as fast hehe.嘿伙计们,所以我对编码还很陌生,我们明天就需要这个了,我很想今天就得到答案,所以嗯,这是我们的代码,我希望这能尽快得到答复,呵呵。 I do not really know how to change it but I believe the code that will be changed is only in this part.`
我真的不知道如何更改它,但我相信将要更改的代码仅在这一部分。`
def main():
global cameraX, cameraY
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode(DISPLAY, FLAGS, DEPTH)
pygame.display.set_caption("JCLT Game")
Timer = pygame.time.Clock()
pygame.display.set_mode(size, FULLSCREEN)
bg = Surface((32, 32))
up = down = left = right = runnning = False
bg = Surface((WIN_WIDTH,WIN_HEIGHT)).convert_alpha()
bg.fill(Color("skyblue"))
screen.blit(bg, [0,0])
entities = pygame.sprite.Group()
player = Player(16*3,16*3)
platforms = []
# build the level
for row in level:
for col in row:
if col == "P":
p = Platform(x, y)
platforms.append(p)
entities.add(p)
if col == "E":
e = ExitBlock(x, y)
platforms.append(e)
entities.add(e)
if col == "R":
r = Rgspikes(x, y)
platforms.append(r)
entities.add(r)
if col == "L":
l = Lgspikes(x, y)
platforms.append(l)
entities.add(l)
if col == "U":
u = Upleftspikes(x, y)
platforms.append(u)
entities.add(u)
if col == "I":
i = Uprightspikes(x, y)
platforms.append(i)
entities.add(i)
if col == "D":
d = Downallaroundspikes(x, y)
platforms.append(d)
entities.add(d)
if col == "T":
t = Leftspikes(x, y)
platforms.append(t)
entities.add(t)
if col == "Z":
z = Rightspikes(x, y)
platforms.append(z)
entities.add(z)
if col == "G":
g = Groundspikes(x, y)
platforms.append(p)
entities.add(p)
if col == "S":
s = SpecialBlock(x, y)
platforms.append(s)
entities.add(s)
if col == "J":
j = Downaroundspikesl(x, y)
platforms.append(j)
entities.add(j)
if col == "K":
k = Downaroundspikesr(x, y)
platforms.append(k)
entities.add(k)
if col == "M":
m = Allaroundspikes(x, y)
platforms.append(m)
entities.add(m)
if col == "N":
n = Downspikes(x, y)
platforms.append(n)
entities.add(n)
x += 16*3
y += 16*3
x = 0
total_level_width = len(level[0])*32*3
total_level_height = len(level)*32*3
camera = Camera(complex_camera, total_level_width, total_level_height)
entities.add(player)
while 1:
Timer.tick(60)
for e in pygame.event.get():
if e.type == KEYDOWN and e.key == K_ESCAPE:
pygame.quit()
sys.exit()
if e.type == KEYDOWN and e.key == K_UP:
up = True
if e.type == KEYDOWN and e.key == K_LEFT:
left = True
if e.type == KEYDOWN and e.key == K_RIGHT:
right = True
if e.type == KEYUP and e.key == K_UP:
up = False
if e.type == KEYUP and e.key == K_DOWN:
down = False
if e.type == KEYUP and e.key == K_RIGHT:
right = False
if e.type == KEYUP and e.key == K_LEFT:
left = False
if e.type == KEYDOWN and e.key == K_w:
up = True
if e.type == KEYDOWN and e.key == K_s:
down = True
if e.type == KEYDOWN and e.key == K_a:
left = True
if e.type == KEYDOWN and e.key == K_d:
right = True
if e.type == KEYUP and e.key == K_w:
up = False
if e.type == KEYUP and e.key == K_s:
down = False
if e.type == KEYUP and e.key == K_d:
right = False
if e.type == KEYUP and e.key == K_a:
left = False
screen.blit(bg,(0,0))
up = down = left = right = runnning = False
turn this into把这个变成
up = down = left = False
right = running = True
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