[英]What kind of Java collection should I use for this?
I am fairly new to Java and am having trouble understanding the differences between different collections. 我是Java的新手,我很难理解不同集合之间的差异。 I have a list of 19 resources.
我有19个资源的清单。 Each resource is assigned a hex color.
为每个资源分配一个十六进制颜色。 I want to get a random resource with its color and use that resource with my code.
我想获得一个随机资源及其颜色,并将该资源与我的代码一起使用。 Once I am finished with the current resource, I want to remove it from the list so that only a certain number of resources are used.
完成当前资源后,我想将其从列表中删除,以便只使用一定数量的资源。
Should I use a dictionary, map, or hashtable? 我应该使用字典,地图还是哈希表? Or any others that I am missing.
或者我失踪的任何其他人。
What you could do, is store your resources into a List
, then randomly permutes it thanks to Collections.shuffle(List<?> list)
or shuffle(List<?> list, Random rnd)
, and finally call iterator()
on the resulting list to get an instance of Iterator
that you could store into a member field to be able to iterate over your list (thanks to hasNext()
/ next()
) and remove your resource once done with remove()
. 您可以做的是将资源存储到
List
,然后通过Collections.shuffle(List<?> list)
或shuffle(List<?> list, Random rnd)
随机置换它,最后调用iterator()
生成列表以获取Iterator
的实例,您可以将其存储到成员字段中以便能够遍历您的列表(感谢hasNext()
/ next()
)并在使用remove()
完成后删除您的资源。
Here is a pseudo code using String
as resource just to show the idea: 这是一个使用
String
作为资源的伪代码,只是为了表明这个想法:
// Create a read/write list (Arrays.asList returns a read-only list)
List<String> resources = new ArrayList<>(Arrays.asList("1", "2", "3"));
System.out.printf("Initial state = %s%n", resources);
Collections.shuffle(resources);
System.out.printf("Permuted List = %s%n", resources);
Iterator<String> iterator = resources.iterator();
if (iterator.hasNext()) {
String resource = iterator.next();
// do something
iterator.remove();
System.out.printf("After remove = %s%n", resources);
}
Output: 输出:
Initial state = [1, 2, 3]
Permuted List = [3, 1, 2]
After remove = [1, 2]
NB: This approach makes sense in your case as you have a small list, please note that if you have a big list and you intend to retrieve only a small part of it, you should consider using a Random
to get randomly the index of the next element (using nextInt(int bound)
with list.size()
as parameter) to get (using get(int index)
) and remove (using remove(int index)
) instead of using Collections.shuffle(List<?> list)
as it would cause an overhead. 注意:这种方法在你的情况下是有意义的,因为你有一个小列表,请注意,如果你有一个大的列表,并且你打算只检索它的一小部分,你应该考虑使用
Random
获取随机的索引下一个元素(使用nextInt(int bound)
和list.size()
作为参数)获取(使用get(int index)
)和remove(使用remove(int index)
)而不是使用Collections.shuffle(List<?> list)
因为它会导致开销。
ArrayList
wouldn't work because I need to assign the color(value) to the resource(key)ArrayList
不起作用,因为我需要将颜色(值)分配给资源(键)
Yes it can work if you use a List
of a wrapper class that will contain both, your color and your resource (for example AbstractMap.SimpleImmutableEntry
or simply a custom class). 是的,如果您使用包含颜色和资源的包装类的
List
(例如AbstractMap.SimpleImmutableEntry
或只是一个自定义类),它可以工作。 It is good enough as you don't seem to need to retrieve the color by resource. 这很好,因为您似乎不需要按资源检索颜色。 If you do, you could simply have a
Map
with resource as key and color as value and use new ArrayList<>(map.keySet())
to initialize your list of resources, then you will be able to apply what is proposed previously in this answer. 如果你这样做,你可以简单地有一个
Map
以资源为重点和颜色值,并使用new ArrayList<>(map.keySet())
来初始化你的资源列表,然后你就可以申请什么是先前提出这个答案。
If you want to lookup (get) resource based on its hex use following 如果要根据其十六进制使用查找(获取)资源,请执行以下操作
// Initialize
Map<String, Resource> resourceMap = new HashMap<>();
resourceMap.put("hex1", hex1Resource);
resourceMap.put("hex2", hex3Resource);
resourceMap.put("hex3", hex3Resource);
// Get specific
Resource hex2Resource = resourceMap.get("hex2");
resourceMap.remove("hex2");
If you want to lookup resource randomly, there are 2 options 如果要随机查找资源,有2个选项
Using Lists 使用列表
// Initialize
List<Resource> list = new ArrayList<>();
list.add(resource1);
list.add(resource2);
list.add(resource3);
// Get random
Random rand = new Random();
Resource randomResource = list.get(rand.nextInt(list.size()));
// Delete the element from list
list.remove(randomResource);
Using Sets 使用集合
// Initialize
Set<Resource> set = new HashSet<>();
set.add(resource1);
set.add(resource2);
set.add(resource3);
// Convert to List, since Set does not have get(int) method.
List<Resource> list = new ArrayList<>(set);
// Get random
Random rand = new Random();
Resource randomResource = list.get(rand.nextInt(list.size()));
// Delete the element from list
list.remove(randomResource);
Note : For both cases above, Resource class will need to implement methods equals and hashcode so that list/set can compare elements and work correctly. 注意 :对于上述两种情况,Resource类需要实现equals和hashcode方法,以便list / set可以比较元素并正常工作。 See Java equals and hashcode
请参阅Java equals和hashcode
Update : Sets do not have get(int) method. 更新 :集合没有get(int)方法。 Updated the code to fix this.
更新了代码以解决此问题。
The following should work. 以下应该有效。 The steps are:
步骤是:
//1
List<Resource> resources= getList();
//2
Random generator = new Random();
Resource randomResource = resources.get(generator.nextInt(resources.size() -1));
//3
//do your stuff
//4
resources.remove(randomResource);
Resource can be a class which wraps your data 资源可以是包装数据的类
class Resource{
String color;
String otherProperties;
//..
@Override
public boolean equals(Object obj) {
//generate from IDE or write one
}
@Override
public int hashCode() {
//generate from IDE or write one
}
}
Blockquote
大段引用
if u need random order better you can go for List object. 如果你需要更好的随机顺序,你可以去List对象。
List<String> resourceMap = new CopyOnWriteArrayList<>();
resourceMap.add("hex1");
resourceMap.add("hex2");
resourceMap.add("hex3");
resourceMap.add("hex4");
Collections.shuffle(resourceMap);
resourceMap.forEach(resource->{
resourceMap.remove(resource);
});
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.