[英]Nothing happens after instantiate Canvas on android
I don't know what is happening with Canvas
: 我不知道
Canvas
发生了什么:
// @param String source
Bitmap bmp = BitmapFactory.decodeFile(source);
Log.i("output", "This message will be printed!");
Canvas canvas = new Canvas(bmp);
Log.i("output", "This message will NOT be printed, canvas stop all!");
After instantiate Canvas
, nothing is being printed and I cannot run any code, but the application does not close. 实例化
Canvas
,什么都没有打印,并且我无法运行任何代码,但是应用程序无法关闭。
► Run (output after the call): ►运行(通话后输出):
D/dalvikvm: GC_CONCURRENT freed 131K, 4% free 11360K/11783K, paused 11ms+1ms, total 15ms
D / dalvikvm:GC_CONCURRENT释放了131K,4%释放了11360K / 11783K,暂停了11ms + 1ms,总计15ms
D/OpenGLRenderer: TextureCache::callback: name, removed size, mSize = 22, 33856, 1157696
D / OpenGLRenderer:TextureCache :: callback:名称,删除的大小,mSize = 22、33856、1157696
D/OpenGLRenderer: TextureCache::callback: name, removed size, mSize = 24, 36864, 1120832
D / OpenGLRenderer:TextureCache :: callback:名称,删除的大小,mSize = 24、36864、1120832
You need to create another bitmap with the properties of bmp and pass that to the canvas: 您需要使用bmp的属性创建另一个位图,并将其传递给画布:
Bitmap bmp = BitmapFactory.decodeFile(source);
Bitmap bmOverlay = Bitmap.createBitmap(bmp.getWidth(),bmp.getHeight(),bmp.getConfig());
Canvas canvas = new Canvas(bmOverlay);
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