[英]Timer in java (delay on actions)
so I have this small 2d game I just work on.所以我有这个小型 2d 游戏,我只是在做。 I'm not that good in java but I do understand alot.我在 Java 方面不是那么好,但我确实了解很多。 But I want to make it so when my character fires a bullet he cant fire anymore for 2 seconds.但我想让它当我的角色发射子弹时,他不能再发射 2 秒。 Or whatever delay.或任何延迟。 I have tried multiple things but it simply wouldn't work with what I was trying to achieve.我尝试了多种方法,但它根本无法实现我想要实现的目标。 This is what I use to fire the bullet.这就是我用来发射子弹的东西。
if (Mouse.next() && Mouse.isButtonDown(0)) {
t.scheduleAtFixedRate(task, 0, 10000);
Game.bullets.add(new Bullet(new Vector2f(position.x + 25, position.y + 19), new Vector2f(position.x, 0)));
}
Thanks谢谢
Something like:就像是:
if (Mouse.next() && Mouse.isButtonDown(0) && (System.currentTimeMillis() - lastShotTime >= 2000)) {
t.scheduleAtFixedRate(task, 0, 10000);
Game.bullets.add(new Bullet(new Vector2f(position.x + 25, position.y + 19), new Vector2f(position.x, 0)));
lastShotTime = System.currentTimeMillis();
}
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