[英]I can't move my JLabel with Key Binding?
I am trying to make a game in Java where pressing spacebar moves the box in the window. 我正在尝试用Java制作游戏,按空格键可在窗口中移动该框。 I am using Key Binding to accomplish this task. 我正在使用“键绑定”来完成此任务。 The problem is that I can't figure out how to use an ActionListener on the box itself, which is a JLabel. 问题是我不知道如何在包装盒本身(即JLabel)上使用ActionListener。 Here is the code below: 这是下面的代码:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
public class Game {
private static JFrame frame = new JFrame();
private static JPanel gamePanel = new JPanel();
private static Action playerAction = new PlayerListener();
private static JLabel box = new JLabel();
private static int x = 250;
private static int y = 250;
public static void main(String[] args) {
frame.add(boxPanel());
frame.setTitle("Block Game");
frame.setSize(500,500);
frame.setLocationRelativeTo(null);
frame.setFocusable(true);
box.addActionListener(playerAction);
frame.setVisible(true);
}
static JPanel boxPanel() {
ImageIcon boxIcon = new ImageIcon("box.png");
box.setIcon(boxIcon);
box.setSize(30,30);
box.setLocation(x,y);
box.getInputMap().put(KeyStroke.getKeyStroke("SPACE"), "doPlayerAction");
box.getActionMap().put("doPlayerAction", playerAction);
gamePanel.setLayout(null);
gamePanel.add(box);
frame.add(gamePanel);
return gamePanel;
}
static class PlayerListener extends AbstractAction {
public void actionPerformed(ActionEvent e) {
System.out.println("SPACEBAR");
}
}
}
I tried changing the box to a JButton and working with that instead, but I have found that "SPACEBAR" only prints out when I click on the box itself. 我尝试将框更改为JButton并改为使用它,但是我发现只有在单击框本身时才显示“ SPACEBAR”。 Any help is greatly appreciated. 任何帮助是极大的赞赏。 Thanks! 谢谢!
Your "core" problem revolves around box.getInputMap()
, change it to something more like box.getInputMap(WHEN_IN_FOCUSED_WINDOW)
which will mean that the API will respond to key events whenever the window has focus, regardless what other components might have focus. 您的“核心”问题围绕着box.getInputMap()
,将其更改为类似于box.getInputMap(WHEN_IN_FOCUSED_WINDOW)
,这意味着只要窗口获得焦点,API就会响应按键事件,而与其他组件无关。
I'd also suggestsomething more like box.getInputMap(WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(KeyEvent.VK_SPACE, 0), "doPlayerAction")
, as the mechanism which KeyStroke
uses to parse String
to a KeyStroke
is more complicated then it might seem, normally requiring additional information like pressed
, released
or typed
, it's just easier to use the virtual keys 我还建议像box.getInputMap(WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(KeyEvent.VK_SPACE, 0), "doPlayerAction")
,因为KeyStroke
用于将String
解析为KeyStroke
的机制比较复杂,可能会更复杂看起来,通常需要其他信息,例如pressed
, released
或typed
,使用虚拟键更容易
I would also bind the keys to the gamePanel
as a general preference, as it should be the container making decisions about what to do, but that's just me. 我还通常将按键绑定到gamePanel
,因为它应该是容器来决定要做什么,但这就是我自己。
Have a look at How to Use Key Bindings for more details 看看如何使用键绑定了解更多详细信息
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