[英]Change color of prefab instances
I have two prefabs in my Assert; 我的断言中有两个预制件。 in my scene I have instances of the two prefabs.
在我的场景中,我有两个预制件的实例。 I am trying to change the color of all the instances of one prefab with a button click but what I get is that the color of all the instances of the two prefabs changes.
我试图通过单击按钮来更改一个预制件的所有实例的颜色,但是我得到的是两个预制件的所有实例的颜色都改变了。 How can I indicate the prefab to change inside a specific function?
我如何指示预制件在特定功能内进行更改? I'm guessing gameObject is referring to all the gameObjects in my scene and probably thats why all the instances change color.
我猜想gameObject指的是我场景中的所有gameObjects,可能就是所有实例更改颜色的原因。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class eventSensors : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void tempSensor() {
print("estas en la funcuion de tempSensor");
// this.gameObject.GetComponent<Renderer> ().material.color = Color.red;
//gameObject.GetComponent<Renderer>().sharedMaterial.color = Color.red;
var prefab= Instantiate(gameObject, transform.position, transform.rotation);
prefab.GetComponent<Renderer>().material.SetColor("_Color", Color.red);
}
public void lightSensor()
{
print("estas en la funcuion de lightSensor");
gameObject.GetComponent<Renderer>().sharedMaterial.color = Color.green;
}
//Sent to all game objects before the application is quit
//this is called when the user stops playmode.
private void OnApplicationQuit()
{
//reset all prefab color to default
gameObject.GetComponent<Renderer>().sharedMaterial.color = Color.white;
}
}
Simply call for GetComponent<Renderer>().material.color
instead: Renderer.material
returns the instance of the material instead of the shared one. 只需调用
GetComponent<Renderer>().material.color
: Renderer.material
返回材质的实例,而不是共享的实例。
The same way you can call for GetComponent<Renderer>().materials[i]
instead of GetComponent<Renderer>().sharedMaterials[i]
when your Renderer contains multiple materials. 当渲染器包含多种材质时,可以使用相同的方法来调用
GetComponent<Renderer>().materials[i]
而不是GetComponent<Renderer>().sharedMaterials[i]
。
As a side note, the gameObject.GetComponent<>()
can be simplified to GetComponent<>()
since your script inherit from MonoBehaviour
. 附带说明一下,由于您的脚本继承自
MonoBehaviour
,因此gameObject.GetComponent<>()
可以简化为GetComponent<>()
。
Hope this helps, 希望这可以帮助,
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