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从服务器向客户端发送UDP消息

[英]Send a UDP message from Server to Client

I am experimenting with sending a message from a server to a client using UDP sockets... however, my client is not receiving any messages. 我正在尝试使用UDP套接字从服务器向客户端发送消息...但是,我的客户端没有收到任何消息。 Any feedback would be greatly appreciated! 任何反馈将不胜感激!

EDIT: maybe I should clarify that the message seems to be sending successfully, however when I run the client it gets stuck on waiting for data... any pointers as to why this is happening would be appreciated! 编辑:也许我应该澄清一下,消息似乎已成功发送,但是当我运行客户端时,它陷入了等待数据的状态……关于为什么发生这种情况的任何指针将不胜感激!

UDP SERVER UDP服务器

#include<stdio.h> 
#include<string.h>
#include<stdlib.h> 
#include<arpa/inet.h>
#include<sys/socket.h>

#define SERVER "127.0.0.1" 
#define BUFLEN 512  //Max length of buffer
#define PORT 8888   //The port on which to listen for incoming data

void die(char *s)
{
    perror(s);
    exit(1);
}

int main(void)
{
    struct sockaddr_in si_other;

    int s, i, slen = sizeof(si_other);
    char buf[BUFLEN];
    char message[BUFLEN]; 
    //create a UDP socket
    if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
    {
        die("socket");
    }

    // zero out the structure
    memset((char *) &si_other, 0, sizeof(si_other));
    si_other.sin_family = AF_INET;
    si_other.sin_port = htons(PORT);

    if (inet_aton(SERVER , &si_other.sin_addr) == 0) 
    {
        fprintf(stderr, "inet_aton() failed\n");
        exit(1);
    }

    //bind socket to port
    if( bind(s , (struct sockaddr*)&si_other, sizeof(si_other) ) == -1)
    {
        die("bind");
    }
    else
    {
        printf ("Success!\n");
    }   


    while(1)
    {
        printf("Enter message : ");
        gets(message);

        //send the message
        if (sendto(s, message, strlen(message) , 0 , (struct sockaddr *) &si_other, slen)==-1)
        {
            die("sendto()");
        }
        else
        {
            printf ("Success!\n");
        }

    } 

    close(s);
    return 0;
}

UDP CLIENT UDP客户端

#include<stdio.h> //printf
#include<string.h> //memset
#include<stdlib.h> //exit(0);
#include<arpa/inet.h>
#include<sys/socket.h>


#define BUFLEN 512  //Max length of buffer
#define PORT 8888   //The port on which to send data

void die(char *s)
{
    perror(s);
    exit(1);
}

int main(void)
{
    struct sockaddr_in si_me, si_other;
    int s, i, slen=sizeof(si_other), recv_len;
    char buf[BUFLEN];
    char message[BUFLEN];

    if ( (s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
    {
        die("socket");
    }

    // zero out the structure
    memset((char *) &si_me, 0, sizeof(si_me));

    si_me.sin_family = AF_INET;
    si_me.sin_port = htons(PORT);
    si_me.sin_addr.s_addr = htonl(INADDR_ANY);

    while(1)
    { 
        printf("Waiting for data...");
        fflush(stdout);

        //try to receive some data, this is a blocking call
        if ((recv_len = recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen)) == -1)
        {
            die("recvfrom()");
        }

        //print details of the client/peer and the data received
        printf("Received packet from %s:%d\n", inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port));
        printf("Data: %s\n" , buf);        
    } 

    close(s);
    return 0;
}

从客户端而不是服务器调用bind()

您需要绑定客户端,而不是服务器。

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