[英]c++ Inheritance and shared pointers
Here is the situation. 这是情况。 Let's say we have a virtual base class (eg
ShapeJuggler
) which contains a method that takes a shared pointer to a virtual base class object (eg Shape
) as argument. 假设我们有一个虚拟基类(例如
ShapeJuggler
),其中包含一个方法,该方法将指向虚拟基类对象(例如Shape
)的共享指针作为参数。 Let's jump into the following pseudo-code to understand: 让我们跳入以下伪代码以了解:
class Shape {
}
class ShapeJuggler {
virtual void juggle(shared_ptr<Shape>) = 0;
}
// Now deriving a class from it
class Square : public Shape {
}
class SquareJuggler : public ShapeJuggler {
public:
void juggle(shared_ptr<Shape>) {
// Want to do something specific with a 'Square'
// Or transform the 'shared_ptr<Shape>' into a 'shared_ptr<Square>'
}
}
// Calling the juggle method
void main(void) {
shared_ptr<Square> square_ptr = (shared_ptr<Square>) new Square();
SquareJuggler squareJuggler;
squareJuggler.juggle(square_ptr); // how to access 'Square'-specific members?
}
make_shared or dynamic/static_cast don't seem to do the job. make_shared或dynamic / static_cast似乎不起作用。 Is it at all possible?
有可能吗? Any ideas, suggestions?
有什么想法,建议吗?
Thanks 谢谢
This is where std::dynamic_pointer_cast
(or one of its friends) comes into play. 这就是
std::dynamic_pointer_cast
(或其朋友之一)开始起作用的地方。
It's just like dynamic_cast
, but for std::shared_ptr
s. 就像
dynamic_cast
一样,但是对于std::shared_ptr
。
In your case (assuming the Shape
class is polymorphic so dynamic_cast
works): 在您的情况下(假设
Shape
类是多态的,那么dynamic_cast
可以工作):
void juggle(shared_ptr<Shape> shape) {
auto const sq = std::dynamic_pointer_cast<Square>(shape);
assert(sq);
sq->squareSpecificStuff();
}
This is the multiple dispatch problem. 这是多重调度问题。 Their are many solution to this problem, the cleanest might be using the visitor pattern , but if you just have one function that need multiple dispatch you could avoid using a visitor:
他们有很多解决此问题的方法,最干净的方法可能是使用visitor模式 ,但是如果您只有一个需要多次调度的功能,则可以避免使用visitor:
class SquareJuggler;
class TriangleJuggler;
//.... others concrete jugglers.
class Shape {
//The default behaviour for any juggler and any shape
virtual void juggle_by(Juggler& t) {
//default code for any shape an juggle
}
// list each juggler for which you may
// implement a specific behavior
virtual void juggle_by(SquareJuggler& t) {
//provides default behavior in case you will not
// create a specific behavior for a specific shape.
//for example, just call the unspecific juggler:
this->Shape::juggle_by(static_cast<Juggler&>(t));
}
virtual void juggle_by(TriangleJuggler& t) {
//provides default behavior in case you will not
//create a specific behavior for a specific shape.
//for example, just call the unspecific juggler:
this->Shape::juggle_by(static_cast<Juggler&>(t));
}
//...
};
// Now deriving a class from it
class Square : public Shape {
void juggle_by(SquareJuggler& s) override{
//code specific to SquareJuggler and Shape
}
};
class Triangle : public Shape {
void juggle_by(TriangleJuggler& t) override{
//code specific to TriangleJuggler and Shape
}
};
class ShapeJuggler {
virtual void juggle(shared_ptr<Shape> s) {
//by default (if default has sense):
s->juggle_by(*this);
}
};
class SquareJuggler: public ShapeJuggler {
public:
void juggle(shared_ptr<Shape> s) override {
s->juggle_by(*this);
}
};
class TriangleJuggler: public ShapeJuggler {
public:
void juggle(shared_ptr<Shape> s) override {
s->juggle_by(*this);
}
};
// Calling the juggle method
void main(void) {
shared_ptr<Square> square_ptr = (shared_ptr<Square>) new Square();
SquareJuggler squareJuggler;
squareJuggler.juggle(square_ptr);
//This last call, will perform two virtual calls:
// 1. SquareJuggler::juggle(shared_ptr<Shape);
// 2. Square::juggle_by(SquareJuggler&);
}
You could also defines your XXXJuggler as final, which will enable some devirtualization optimization. 您也可以将XXXJuggler定义为final,这将实现一些虚拟化优化。
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