[英]How to copy an object by reference in C++?
I have following case. 我有以下情况。 That's what I'm trying to do:
那就是我想要做的:
std::vector < Shape > shapesArr;
Shape *shape = new Shape();
shape->someParam = someValue;
shapesArr.push_back( Shape );
// ...
Shape *shape2 = new Shape();
shape2 = shapesArr[ 0 ]; // <-- here I need a copy of that object to shapeA
delete[] shapesArr;
delete shape2; // <-- error, because it has already freed. It would be nice if I had a copy of shapesArr[ 0 ] in my shape2
How to properly copy that object to shape2? 如何正确地将该对象复制到shape2? I need two copies of that object which will be stored in shapesArr[ 0 ] and shape2 separately.
我需要该对象的两个副本,这些副本将分别存储在shapesArr [0]和shape2中。
You can use Shape *shape2 = new Shape(shapesArr[0]);
您可以使用
Shape *shape2 = new Shape(shapesArr[0]);
to create a copy. 创建副本。
There are two errors in your code: 您的代码中有两个错误:
First: 第一:
std::vector < Shape > shapesArr;
Shape *shape = new Shape();
shape->someParam = someValue;
// you should push *shape, because Shape is just the class name
// and shape is a Shape* type pointer
// you can shapesArr.push_back( *shape );
shapesArr.push_back( Shape );
Second, you can't delete the vector, because you didn't new a vector, if you want to erase all the element in the vector, use shapesArr.clear()
or shapesArr.erase(shapesArr.begin(),shapesArr.end());
其次,您不能删除矢量,因为您没有新建矢量,如果要擦除矢量中的所有元素,请使用
shapesArr.clear()
或shapesArr.erase(shapesArr.begin(),shapesArr.end());
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