[英]How to access method from view inside a Xamarin Forms custom renderer?
I have the following code: 我有以下代码:
public partial class PhrasesFrameRendererClass : Frame
{
.....
void getRandomWords() {
// more code here that involves getting random numbers
// and updating a grid's bindingcontext
}
}
In my custom renderer I want to be able to call the getRandomWords on swipe left gesture like below: 在我的自定义渲染器中,我希望能够在滑动左手势上调用getRandomWords,如下所示:
public class PhraseFrameCustomRenderer : FrameRenderer
{
UISwipeGestureRecognizer leftSwipeGestureRecognizer;
protected override void OnElementChanged(ElementChangedEventArgs<Frame> e)
{
base.OnElementChanged(e);
leftSwipeGestureRecognizer = new UISwipeGestureRecognizer();
leftSwipeGestureRecognizer.Direction = UISwipeGestureRecognizerDirection.Left;
leftSwipeGestureRecognizer.NumberOfTouchesRequired = 1;
leftSwipeGestureRecognizer.AddTarget((obj) =>
{
// Call getRandomWords() here
});
}
}
Is this possible? 这可能吗? Any ideas on how this could be done? 关于如何做到这一点的任何想法?
base.OnElementChanged(e);
leftSwipeGestureRecognizer = new UISwipeGestureRecognizer();
leftSwipeGestureRecognizer.Direction = UISwipeGestureRecognizerDirection.Left;
leftSwipeGestureRecognizer.NumberOfTouchesRequired = 1;
leftSwipeGestureRecognizer.AddTarget((obj) =>
{
// Call getRandomWords() here
var frame = Element as PhrasesFrameRendererClass ;
if(frame!=null){
frame.getRandomWords();
}
});
You can create a BindableProperty of type Command in your custom frame class, call that Command from your renderer and bind your ViewModel's getRandomWords method as a Command 您可以在自定义框架类中创建Command类型的BindableProperty,从渲染器调用该Command并将ViewModel的getRandomWords方法绑定为Command
//Your custom control in your PCL project
public partial class PhrasesFrameRendererClass : Frame
{
public static readonly BindableProperty SwipeLeftCommandProperty =
BindableProperty.Create(nameof(SwipeLeftCommand), typeof(ICommand), typeof(PhrasesFrameRendererClass ), null);
public ICommand SwipeLeftCommand
{
get { return (ICommand)GetValue(CommandProperty); }
set { SetValue(CommandProperty, value); }
}
}
//Your custom control renderer
public class PhraseFrameCustomRenderer : FrameRenderer
{
UISwipeGestureRecognizer leftSwipeGestureRecognizer;
protected override void OnElementChanged(ElementChangedEventArgs<Frame> e)
{
base.OnElementChanged(e);
leftSwipeGestureRecognizer = new UISwipeGestureRecognizer();
leftSwipeGestureRecognizer.Direction = UISwipeGestureRecognizerDirection.Left;
leftSwipeGestureRecognizer.NumberOfTouchesRequired = 1;
leftSwipeGestureRecognizer.AddTarget((obj) =>
{
var myFrame = Element as PhrasesFrameRendererClassl
if(myFrame != null){
if(myFrame.SwipeLeftCommand != null && myFrame.SwipeLeftCommand.CanExecute()){
myFrame.SwipeLeftCommand.Execute();
}
}
});
}
}
//Your ViewModel
public class PhrasesViewModel{
public Command GetRandomWordsCommand {get;set;}
public PhrasesViewModel(){
GetRandomWordsCommand = new Command(ExecuteGetRandomWords);
}
private void ExecuteGetRandomWords(){
//Your method goes here
}
}
//Your XAML
<yourControls:PhrasesFrameRendererClass SwipeLeftCommand="{Binding GetRandomWordsCommand }"/>
It may seem more complicated this way, but using commands allows you to separate your application code (Such as getting random phrases) from your rendering code 这种方式看起来可能更复杂,但使用命令可以将应用程序代码(例如获取随机短语)与渲染代码分开
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