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如何将函数指针从C#传递给C ++ Dll?

[英]How to pass function pointer from C# to a C++ Dll?

The function defined in C++ dll is: C ++ dll中定义的函数是:

static double (*Func1)(double);
EXTERN_C __declspec(dllexport) __stdcall double TestDelegate(double (*fun)(double))
{
    Func1 = fun;
    return Func1(25.0);
}


void My_Real_purpose()
{
    SomeClass a;
    a.SetFunction(Func1);//Define behaviour of a by C# in runtime
    a.DoSomething();//Even I want it runs in another thread!
}

And I tried to call it in C# like this: 我试着用C#这样调用它:

    class A
    {
        [DllImport("DllName.dll")]
        public extern static double TestDelegate(IntPtr f);

        public delegate double MyFuncDelegate(double x);

        public static double MyFunc(double x)
        {
            return Math.Sqrt(x);
        }

        static MyFuncDelegate ff;
        static GCHandle gch;
        public static double Invoke()
        {
            ff = new MyFuncDelegate(MyFunc);
            gch = GCHandle.Alloc(ff);  
            double c = TestDelegate(Marshal.GetFunctionPointerForDelegate(ff));//Error occurs this line
            gch.Free();
            return c;
        }

    }

It is compiled without error.But when it runs,VS2012 display an error of "Access Violation Exception". 它编译时没有错误。但是当它运行时,VS2012会显示“访问冲突异常”错误。

I have searched and tried a lot of ways,such as passing a delegate rather than a IntPtr,but all of them turned out to be failed. 我已经搜索并尝试了很多方法,例如传递委托而不是IntPtr,但所有这些方法都失败了。

So,what is the correct way to use an API function in a dll which contains function pointer?Or how to realize "My_Real_purpose" function? 那么,在包含函数指针的dll中使用API​​函数的正确方法是什么?或者如何实现“My_Real_purpose”函数?

Your delegate uses the cdecl calling convention. 您的委托使用cdecl调用约定。 In C# you would therefore declare the delegate like this: 因此,在C#中,您将声明代理如下:

[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate double CallbackDelegate(double x);

As an alternative, you could decide to declare the function pointer in C++ as __stdcall , in which case you would remove the UnmanagedFunctionPointer attribute and rely on the default calling convention being CallingConvention.StdCall . 作为替代方案,您可以决定将C ++中的函数指针声明为__stdcall ,在这种情况下,您将删除UnmanagedFunctionPointer属性并依赖于默认调用约定CallingConvention.StdCall

Implement it like this: 像这样实现它:

public static double MyFunc(double x)
{
    return Math.Sqrt(x);
}

In order to keep the unmanaged function pointer alive (guarding against GC), you need to hold an instance of the delegate in a variable. 为了使非托管函数指针保持活动状态(防止GC),您需要在变量中保存委托的实例。

private static CallbackDelegate delegateInstance;
....
delegateInstance = MyFunc;

In the simple example that you have here, the C++ code does not use the unmanaged function pointer outside of TestDelegate , but in a more complex example you may do so, in which case you must keep the unmanaged function pointer alive. 在这里的简单示例中,C ++代码不使用TestDelegate之外的非托管函数指针,但在更复杂的示例中,您可以这样做,在这种情况下,您必须保持非托管函数指针处于活动状态。

The function that you import is declared like this: 您导入的函数声明如下:

[DllImport("DllName.dll")]
public extern static double TestDelegate(CallbackDelegate f);

You can then call it like this: 然后你可以像这样调用它:

double retval = TestDelegate(delegateInstance);

On the C++ side, I'd explicitly specify the calling convention for the callback, eg __stdcall (you haven't done that in your code, and I think the default is __cdecl ): 在C ++方面,我明确指定了回调的调用约定 ,例如__stdcall (你的代码中没有这样做,我认为默认是__cdecl ):

// Include the calling convention (__stdcall) for the Callback
typedef double (__stdcall * Callback)(double);

// Just use "Callback" here, instead of repeating 
// the above function prototype
extern "C" __declspec(dllexport) __stdcall double TestDelegate(Callback func)
{
    return func(25.0);
}

// BTW: Can export also using .DEF file to avoid __stdcall name mangling

On the C# side, you can try something like this: 在C#方面,您可以尝试这样的事情:

public delegate double CallbackDelegate(double x);

// PInvoke declaration for the native DLL exported function
[DllImport("YourDLL.dll", CallingConvention = CallingConvention.StdCall)]
public static extern double TestDelegate(CallbackDelegate func);

private double MyFunctionCallback(double x)
{
    // ... Implement your C# callback code ...
}

CallbackDelegate managedDelegate = new CallbackDelegate(MyFunctionCallback);

// Call into the native DLL, passing the managed callback
TestDelegate(managedDelegate);

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