[英]C# Dictionary - The given key was not present in the dictionary
I'm currently trying to load game objects from a Tiled (Tiled map editor) map file into a game engine I'm making in C#. 我目前正在尝试将Tiled(Tiled地图编辑器)地图文件中的游戏对象加载到我在C#中制作的游戏引擎中。 I'm using TiledSharp (Link to github here ).
我正在使用TiledSharp( 这里链接到github)。 It uses a dictionary to hold properties about each individual tile (or 'game object') I'm trying to load.
它使用字典来保存我正在尝试加载的每个单独的图块(或“游戏对象”)的属性。 But for some reason I get an error when I loop through the properties, and I also get an error if I check if it's null
但由于某些原因,当我遍历属性时出现错误,如果我检查它是否为空,我也会收到错误
Here's a snippet of the code I'm using: 这是我正在使用的代码片段:
for (int l = 0; l < tmxMap.Tilesets[k].Tiles.Count; l++)
// This line throws an error
if (tmxMap.Tilesets[k].Tiles[l].Properties != null)
// and if I remove the above line, this line throws an error
for (int m = 0; m < tmxMap.Tilesets[k].Tiles[l].Properties.Count; m++)
The error I get says The given key was not present in the dictionary. 我得到的错误说字典中没有给定的密钥。 But... I'm not even checking for a key.
但是......我甚至没有检查钥匙。
Am I missing something? 我错过了什么吗?
Any help would be appreciated. 任何帮助,将不胜感激。
The error I get says The given key was not present in the dictionary.
我得到的错误说字典中没有给定的密钥。 But... I'm not even checking for a key.
但是......我甚至没有检查钥匙。
Yes you are checking for a key. 是的,你正在检查钥匙。 This is your code:
这是你的代码:
if (tmxMap.Tilesets[k].Tiles[l].Properties != null)
You are checking for Tilesets
with key k
and then checking Tiles
with key l
. 您正在使用密钥
k
检查Tilesets
,然后使用密钥l
检查Tiles
。 If the Tilesets
does not contain an item with key k
, you will get that error. 如果
Tilesets
不包含带有键k
的项,则会出现该错误。 The same is true for Tiles
with key l
. 具有键
l
Tiles
也是如此。
You can do the following when working with dictionaries: 使用词典时,您可以执行以下操作:
Option 1 选项1
The lookup is performed twice: once to see if the item exists, and then a second time to get the value: 查找执行两次:一次查看项目是否存在,然后第二次获取值:
var items = new Dictionary<string, string>();
items.Add("OneKey", "OneValue");
if(items.ContainsKey("OneKey"))
{
var val = items["OneKey"];
}
Option 2 选项2
And here is another approach where the lookup is performed once: 这是另一种执行查找的方法:
string tryVal;
if (items.TryGetValue("OneKey", out tryVal))
{
// item with key exists so you can use the tryVal
}
As far as I can see in your code I think that Tiles is a Dictionary and when you try to iterate by tmxMap.Tilesets[k].Tiles[l]
it throws error because it searches for key l, not for the l-element. 在我的代码中我可以看到,我认为Tiles是一个字典,当你尝试通过
tmxMap.Tilesets[k].Tiles[l]
进行迭代时,它会抛出错误,因为它搜索键l,而不是l元素。
You can try tmxMap.Tilesets[k].Tiles[tmxMap.Tilesets[k].Tiles.Keys.ElementAt(l)]
你可以试试
tmxMap.Tilesets[k].Tiles[tmxMap.Tilesets[k].Tiles.Keys.ElementAt(l)]
You are trying to get a value based on keys k
, l
. 您正在尝试根据键
k
, l
获取值。
if (tmxMap.Tilesets[k].Tiles[l].Properties != null)
statement is basically getting the value corresponding to the k
key in Tilesets
dictionary. if (tmxMap.Tilesets[k].Tiles[l].Properties != null)
语句基本上是获取与Tilesets
字典中的k
键对应的值。 If Tilesets
dictionary doesn't contain a value for the key k
, an exception will be thrown. 如果
Tilesets
字典不包含键k
的值,则抛出异常。 Also if there is no value corresponding to the l
key, in Tiles dictionary, exception will be thrown. 此外,如果没有对应于
l
键的值,则在Tiles字典中,将抛出异常。
You can use TryGetValue
extension method, which will give you the value if the item was found. 您可以使用
TryGetValue
扩展方法,如果找到该项,它将为您提供值。
TileSet ts = null;
if(tmxMap.Tilesets.TryGetValue(k, out ts)
{
for (int l = 0; l < ts.Tiles.Count; l++)
{
Tiles tl = null;
if(ts.TryGetValue(l,out tl)
{
if (tl.Properties != null)
{
for (int m = 0; m < tl.Properties.Count; m++)
{
//Do something
}
}
}
}
}
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