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骰子的整理循环?

[英]Finishing Loop for Dice?

I have a dice rolling game where you roll dice to score points. 我有一个掷骰子游戏,您掷骰子得分。 Currently, once 25 points is reached a message appears saying this player is the winner, but the program gets stuck in a loop that goes up to 50. Once a score limit is reached, I want to end the game but I am not really sure how to do that. 目前,一旦达到25分,就会出现一条消息,指出该玩家是获胜者,但该程序陷入了高达50的循环中。一旦达到分数限制,我想结束比赛,但我不确定怎么做。 I think I need a do-while loop, but I am not sure how to add in because the total points limit is in another class. 我认为我需要一个do-while循环,但是我不确定如何添加,因为总分限制在另一个类中。

class Game
{ 
    private static void Main(string[] args)   ----- Main method:
    {
        if (gamemode == 1)
        {
               quickgame();
        } 

 }

    private static void quickgame()    ---- Game carried out
    {
        Console.WriteLine("\nInstructions: Players take turns rolling all five dice and scoring for three-of-a-kind or better. \n\t      If a player only has two-of-a-kind, they may re-throw the remaining dice in an \n\t      attempt to improve the matching dice values. If no matching numbers are\n\t      rolled, a player scores 0. The first player to reach 25 points wins. ");
        Console.WriteLine("\nScoring: 3-Of-A-Kind = 3 Points \n         4-Of-A-Kind = 6 Points \n         5-Of-A-Kind = 12 Points\n");

        Random RandomNum = new Random();
        Player[] player1 = new Player[5];
        Die[] myDie = new Die[5];


        for (int i = 0; i < 5; i++)
        {
            myDie[i] = new Dice_v4.Die(RandomNum);
            player1[i] = new Dice_v4.Player();
        }

        for (int i = 0; i < 2; i++)   // Number of players
        {
            Console.Write("Enter Name for Player {0}:", i + 1);
            string NewName = Console.ReadLine();
            player1[i].SetName(NewName);
        }

        Console.WriteLine("\nPress enter in turns to roll the five dice");
        Console.ReadLine();
        Console.WriteLine();


        for (int j = 1; j < 50; j++)
        {
            for (int i = 0; i < 2; i++)
            {

                myDie[i].roll();
                Console.WriteLine("{0} Rolled:{1} on the first dice", player1[i].GetName(), myDie[i].GetTopNumber());
                Console.WriteLine("{0} Rolled:{1} on the second dice", player1[i].GetName(), myDie[i].GetTopNumber1());
                Console.WriteLine("{0} Rolled:{1} on the third dice", player1[i].GetName(), myDie[i].GetTopNumber2());
                Console.WriteLine("{0} Rolled:{1} on the fourth dice", player1[i].GetName(), myDie[i].GetTopNumber3());
                Console.WriteLine("{0} Rolled:{1} on the fifth dice", player1[i].GetName(), myDie[i].GetTopNumber4());
                myDie[i].points();                    
                Console.WriteLine("\t\t\t\t\tTotal Throws:{0}\n ------------------------------------------------------", j);
                myDie[i].Totally();
                Console.ReadLine();

            }
        }

    }

   }

Points : 要点:

class Die
{


    private int NumberTop1;                  //attributes
    private int NumberTop2;
    private int NumberTop3;
    private int NumberTop4;
    private int NumberTop5;

    int threepoints = 0;
    int sixpoints = 0;
    int twelvepoints = 0;
    int TotalPoints = 0;

    private Random RandomNumGenerator;

    public Die(Random RandomGenerator)       // constructor
    {
        RandomNumGenerator = RandomGenerator;        // initialises random number
    }

    public int GetTopNumber()
    {
        return NumberTop1;          // Returns number on top 
    }

    public int GetTopNumber1()
    {
        return NumberTop2;
    }

    public int GetTopNumber2()
    {
        return NumberTop3;
    }

    public int GetTopNumber3()
    {
        return NumberTop4;
    }

    public int GetTopNumber4()
    {
        return NumberTop5;
    }

    public void roll()
    {
        NumberTop1 = RandomNumGenerator.Next(1, 7);
        NumberTop2 = RandomNumGenerator.Next(1, 7);
        NumberTop3 = RandomNumGenerator.Next(1, 7);
        NumberTop4 = RandomNumGenerator.Next(1, 7);
        NumberTop5 = RandomNumGenerator.Next(1, 7);

        List<int> diceValues = new List<int>();
        diceValues.Add(GetTopNumber());
        diceValues.Add(GetTopNumber1());
        diceValues.Add(GetTopNumber2());
        diceValues.Add(GetTopNumber3());
        diceValues.Add(GetTopNumber4());


        var duplicates = diceValues
        .GroupBy(i => i)
        .Where(g => g.Count() == 3)
        .Select(g => g.Key);
        foreach (var d in duplicates)
        {
            Console.BackgroundColor = ConsoleColor.Red;
            Console.WriteLine("\n{0} Appeared three times --- 3 Points Awarded\n", d);
            Console.BackgroundColor = ConsoleColor.Black; threepoints += 3;
        }

        var fourting = diceValues
         .GroupBy(i => i)
       .Where(g => g.Count() == 4)
       .Select(g => g.Key);
        foreach (var e in fourting)
        {
            Console.WriteLine("\n{0} Appeared four times --- 6 Points Awarded\n", e);
            sixpoints += 6;
        }

        var fiveting = diceValues
      .GroupBy(i => i)
      .Where(g => g.Count() == 5)
      .Select(g => g.Key);
        foreach (var f in fiveting)
        {
            Console.WriteLine("\n{0} Appeared five times  --- 12 Points Awarded\n", f);
            twelvepoints += 12;
        }
    }
 public string points()
    {
        TotalPoints = threepoints + sixpoints + twelvepoints;
        Console.WriteLine("\n\t\t\t\t\tTotal Score: {0}", TotalPoints);

        return pointss;
    }



    public string Totally()
    {
        if (TotalPoints >= 25)
        {
            Console.WriteLine("This Player Won the game");

        } 
        return tots;
    }
 }

Your first need to change Totally() method of Dice class to a property as following. 您首先需要将Dice类的Totally()方法更改为一个属性,如下所示。

public class Dice
{
    public int TotalScore
    {
        get { return TotalPoints; }
    }
}

I am not sure why you need to loop for 50 times. 我不确定为什么需要循环50次。

You can use following logic. 您可以使用以下逻辑。

private static void quickgame()    ---- Game carried out
{
    // All other code....

    bool anyPlayerWon = false;
    int totalThrows = 0;
    while(!anyPlayerWon)
    {
        totalThrows += 1;
        for (int i = 0; i < 2; i++)
        {
            myDie[i].roll();
            Console.WriteLine("{0} Rolled:{1} on the first dice", 
                player1[i].GetName(), myDie[i].GetTopNumber());
            Console.WriteLine("{0} Rolled:{1} on the second dice", 
                player1[i].GetName(), myDie[i].GetTopNumber1());
            Console.WriteLine("{0} Rolled:{1} on the third dice", 
                player1[i].GetName(), myDie[i].GetTopNumber2());
            Console.WriteLine("{0} Rolled:{1} on the fourth dice", 
                player1[i].GetName(), myDie[i].GetTopNumber3());
            Console.WriteLine("{0} Rolled:{1} on the fifth dice", 
                player1[i].GetName(), myDie[i].GetTopNumber4());
            myDie[i].points();                    
            Console.WriteLine("\t\t\t\t\tTotal Throws:{0}\n ----------------    --------------------------------------", totalThrows);
            var totalScore = myDie[i].TotalScore;
            if(totalScore >= 25)
            {
                anyPlayerWon = true;
                Console.WriteLine("This Player Won the game");
                break;
            }
        }
    }
}

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