[英]JavaFX wait after setting imageview
I need to wait after setting an Imageview, but if I use 设置Imageview后,我需要等待,但是如果使用
Thread.sleep(1000)
after setting the imageView the whole application sleeps for one second but the imageView will not be set during this period of time. 设置imageView后,整个应用程序将休眠一秒钟,但在此期间将不会设置imageView。
I would like to know how can I pause the whole application after setting the imageview. 我想知道在设置imageview后如何暂停整个应用程序。
For instance, it's a game of cards (briscola), and after the computer played a card, or I played a card the application should pause to show which cards are on the plate and who won the hand. 例如,这是一场纸牌游戏(briscola),在计算机玩完一张纸牌后,或者我玩了一张纸牌后,应用程序应暂停以显示哪些牌在盘子上以及谁赢得了手。
Thanks in advance. 提前致谢。
UPDATE: This is what I tried with the tasks, with no success as the images 更新:这是我尝试执行的任务,但没有像图像那样成功
private void setImages(BriscolaModel model) {
Set<Map.Entry<Player, BriscolaCard>> entries = model.getPlate().entrySet();
// set images
Task<Integer> task = new Task<Integer>() {
@Override protected Integer call() throws Exception {
for(Map.Entry<Player, BriscolaCard> entry : entries){
plate.getImageViews().add(new ImageView(new Image(getClass().getClassLoader().getResourceAsStream(entry.getValue().getRelativePath()),200,100,true, false)));
}
plate.getCards().getChildren().setAll(plate.getImageViews());
return 0;
}
};
Thread th = new Thread(task);
th.start();
// clear images
Task <Integer> clearTask = new Task<Integer>() {
@Override
protected Integer call() throws Exception {
clearImages();
return 0;
}
};
Thread clearThread = new Thread(clearTask);
if(entries.size()==2){
Platform.runLater(clearTask);
}else {
clearThread.start();
}
}
2nd UPDATE: 第二次更新:
This seem to work better (i randomly see the images for some milliseconds before being cleared), but how can I set the minimum time to wait before the Platform.runLater() ? 这似乎工作得更好(在清除之前,我会随机看到图像几毫秒),但是如何设置在Platform.runLater()之前等待的最短时间?
private void setImages(BriscolaModel model) {
Set<Map.Entry<Player, BriscolaCard>> entries = model.getPlate().entrySet();
for (Map.Entry<Player, BriscolaCard> entry : entries) {
plate.getImageViews().add(new ImageView(new Image(getClass().getClassLoader().getResourceAsStream(entry.getValue().getRelativePath()), 200, 100, true, false)));
}
plate.getCards().getChildren().setAll(plate.getImageViews());
Task<Void> waitTask = new Task<Void>() {
@Override
protected Void call() throws Exception {
clearImages();
return null;
}
};
if(entries.size() == 2){
Platform.runLater(waitTask);
}
}
I found the solution, thanks to Rahul Singh for the suggestions! 感谢Rahul Singh的建议,我找到了解决方案!
private void setImages(BriscolaModel model) {
Set<Map.Entry<Player, BriscolaCard>> entries = model.getPlate().entrySet();
plate.getImageViews().clear();
for (Map.Entry<Player, BriscolaCard> entry : entries) {
plate.getImageViews().add(new ImageView(new Image(getClass().getClassLoader().getResourceAsStream(entry.getValue().getRelativePath()), 200, 100, true, false)));
}
plate.getCards().getChildren().setAll(plate.getImageViews());
Task<Void> waitTask = new Task<Void>() {
@Override
protected Void call() throws Exception {
Timeline timeline = new Timeline(new KeyFrame(
Duration.millis(2000),
ae -> clearImages()));
timeline.play();
return null;
}
};
if(entries.size() == 2){
Platform.runLater(waitTask);
}
}
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