[英]Nested C++ template with variadic
I was wondering if it was possible to have nested C++ template and still be able to access the template values ? 我想知道是否可以嵌套C ++模板并仍能访问模板值? To explain, here is what I currently have:
为了解释,这是我目前拥有的:
template <int first, int... tail>
struct ConstIntVector:ConstIntVector<tail...>
{};
template <int first>
struct ConstIntVector<first>
{};
template<int f1, int... t1>
int prod(const ConstIntVector<f1, t1...>, const int* a) {
return f1 * (*a) + prod(ConstIntVector<t1...>(), a+1);
}
This way, I can access the f1
value in my prod
function. 这样,我可以访问我的
prod
函数中的f1
值。 But I would like to do it like this: 但我想这样做:
template<ConstIntVector<int f1, int... t1>>
int prod(const int* a) {
return f1 * (*a) + prod<ConstIntVector<t1...>>(a+1);
}
It is possible ? 有可能的 ?
Partial template specializations aren't allowed for member functions. 成员函数不允许使用部分模板特化。 But you can use a helper struct:
但是你可以使用一个辅助结构:
namespace detail
{
template <typename T>
struct prodHelper;
template <int f1, int... t1>
struct prodHelper<ConstIntVector<f1, t1...> >
{
static int eval(const int* a) {
return f1 * (*a) + prodHelper<ConstIntVector<t1...>>::eval(a+1);
}
};
}
template <typename T>
int prod(const int* a) {
return detail::prodHelper<T>::eval(a);
}
Another option would be to utilize ConstIntVector
structs to carry useful information: 另一个选择是利用
ConstIntVector
结构来携带有用的信息:
template <int First, int... Tail>
struct ConstIntVector {
constexpr static int value = First;
using tail = ConstIntVector<Tail...>;
};
template <int First>
struct ConstIntVector<First> {
constexpr static int value = First;
using got_no_tail = void;
};
template <class CIV, typename CIV::tail* = nullptr>
int prod(const int* a) {
return CIV::value * (*a) + prod<typename CIV::tail>(a+1);
}
template <class CIV, typename CIV::got_no_tail* = nullptr>
int prod(const int* a) {
return CIV::value * (*a);
}
Just be aware, that recursion is neither necessary nor desirable to solve these kinds of TMP problems. 请注意,递归对于解决这些类型的TMP问题既不必要也不可取。 First, it is better to simply define your vector like this:
首先,最好简单地定义你的矢量:
template <int... Is>
struct ConstIntVector{};
That way you can have zero length vectors as well, which is convenient in handling edge cases (witness the fact that std::array
can be length 0). 这样你也可以有零长度向量,这在处理边缘情况时很方便(见证了
std::array
长度为0的事实)。
Next, lets write our product function. 接下来,让我们编写产品功能。 We'll modify it in two ways: first we'll infer the integer by trivially passing our
ConstIntVector
by value, and second we'll use pack expansions to avoid recursion. 我们将通过两种方式对其进行修改:首先我们通过按值传递我们的
ConstIntVector
来推断整数,然后我们将使用包扩展来避免递归。
template<int... Is>
int prod(const int* a, ConstIntVector<Is...>) {
int index = 0;
int sum = 0;
int [] temp = {(sum += (a[index++] * Is))...};
return sum;
}
Usage: 用法:
std::vector<int> v{1,2,3};
using v2 = ConstIntVector<4,5,6>;
std::cerr << prod(v.data(), v2{});
Live example: http://coliru.stacked-crooked.com/a/968e2f9594c6b292 实例: http : //coliru.stacked-crooked.com/a/968e2f9594c6b292
Link to example of highly optimized assembly: https://godbolt.org/g/oR6rKe . 链接到高度优化的装配示例: https : //godbolt.org/g/oR6rKe 。
How about 怎么样
template<int I>
int prod(const int* a) {
return I * (*a);
}
template<int I, int I2, int... Is>
int prod(const int* a) {
return I * (*a) + prod<I2, Is...>(a + 1);
}
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