[英]Tizen Emulator UDP Connection
currently I am the only guy in my team, who knows the C++ language. 目前,我是团队中唯一了解C ++语言的人。 Therefore I got charged with the task to create a native tizen service for our already existing (wearable) web app.
因此,我承担了为现有(可穿戴)网络应用创建本地tizen服务的任务。
The main purpose of the service is to receive UDP message, which are being broadcasted from a system within the same network (ie connected to same access point). 该服务的主要目的是接收UDP消息,该消息正在从同一网络(即,连接到同一接入点)中的系统广播。
I've made 2 simple python scripts. 我已经制作了2个简单的python脚本。 The first one sends broadcast messages on button clicks:
第一个在单击按钮时发送广播消息:
class UDPServer(object):
'''
A simple UDP server with a send method.
'''
def __init__(self):
'''
Initializes the server.
'''
import socket
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
def broadcast_message(self, message):
'''
Sends out a broadcast message.
'''
self.socket.sendto(message, ('<broadcast>', 3333))
class GUI(object):
'''
A simple UI to use the server with.
'''
def __init__(self):
'''
Initializes the simple ui.
'''
import Tkinter
self.root = Tkinter.Tk()
self.root.title("UDP System")
self.button = Tkinter.Button(self.root, text="Action!")
self.button.place(x=0, y=0)
self.button.pack(fill='x')
self.root.update()
def action(self, callback, *args):
'''
Sets the action to be performed when the button's being called.
'''
self.button.configure(command=lambda: callback(*args))
def run(self):
'''
Invokes the message pump of the root widget.
'''
self.root.mainloop()
def main():
'''
Launches the UDP server and its ui.
'''
server = UDPServer()
gui = GUI()
gui.action(server.broadcast_message, "Hello, World!")
gui.run()
if __name__ == '__main__':
main()
and the latter receives those messages: 后者收到这些消息:
class GUI(object):
'''
Simple GUI for the receiver.
'''
def __init__(self):
'''
Initializes the UI.
'''
import Tkinter
self.root = Tkinter.Tk()
self.root.title("UDPReceiver")
self.list = Tkinter.Listbox(self.root)
self.list.pack(fill='x')
def add_message(self, message):
'''
Adds an message to the listbox.
'''
self.list.insert(0, message)
def run(self):
'''
Runs the widgets mainloop.
'''
self.root.mainloop()
class Receiver(object):
'''
Simple UDP receiver.
'''
def __init__(self):
'''
Initializes a simple udp receiver/client.
'''
import socket
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.socket.bind(('', 3333))
def recv(self):
'''
Listens for a message and returns it.
'''
return self.socket.recvfrom(4096)
def main():
'''
Launches the udp receiver and its ui.
'''
gui = GUI()
client = Receiver()
def proc():
'''
A simple fetch and update routine to be run
in a seperate thread.
'''
while gui.root.state() == 'normal':
msg = client.recv()
gui.add_message(msg)
from thread import start_new_thread
start_new_thread(proc, ())
gui.run()
if __name__ == '__main__':
main()
Apparently both scripts are working correctly, since I am able to receive the messages issued by the other script (however, tested it only on the same PC.) 显然,两个脚本都能正常工作,因为我能够接收其他脚本发出的消息(但是,只能在同一台PC上对其进行测试。)
Now I am trying to implement the "listening behavior" for the native service. 现在,我正在尝试为本机服务实现“监听行为”。 The application seems to work fine, without crashing.
该应用程序似乎可以正常运行,而不会崩溃。 Yet it doesn't receive anything, although following code seems fine:
尽管下面的代码看起来不错,但是它什么也没收到:
UDPSocket::UDPSocket()
: socket{0}
{
addrinfo hints{0, };
const char* pHostname = 0;
const char* pPortname = "3333";
hints.ai_family = AF_UNSPEC;
hints.ai_family = SOCK_DGRAM;
hints.ai_protocol = 0;
hints.ai_flags = AI_PASSIVE | AI_ADDRCONFIG;
addrinfo* res{nullptr};
int err = ::getaddrinfo(pHostname, pPortname, &hints, &res);
if(0 != err){
throw std::runtime_error{"Failed to get address info."};
}
socket = ::socket(res->ai_family, res->ai_socktype, res->ai_protocol);
if(-1 == socket){
throw std::runtime_error{"Failed to create socket."};
}
int broadcast = 1;
::setsockopt(socket, SOL_SOCKET, SO_BROADCAST, &broadcast, sizeof(broadcast));
err = ::bind(socket, res->ai_addr, res->ai_addrlen);
if(-1 == err){
throw std::runtime_error{"Failed to bind socket."};
}
freeaddrinfo(res);
}
UDPSocket::~UDPSocket()
{
close(socket);
}
std::string UDPSocket::listen() const{
char buffer[512];
sockaddr_storage src_addr;
socklen_t src_addr_len = sizeof(src_addr);
ssize_t count = ::recvfrom(socket,
buffer,
sizeof(buffer),
0,
(sockaddr*) &src_addr,
&src_addr_len);
if(-1 == count){
throw std::runtime_error{strerror(errno)};
} else if (count == sizeof(buffer)){
// Issue warning
return buffer;
} else{
return buffer;
}
}
The application is running fine in the emulator, except for the fact, that the service stalls when calling "UDPSocket::listen()" - I guess it's due the fact that I am in blocking mode. 该应用程序在仿真器中运行良好,除了以下事实外,该服务在调用“ UDPSocket :: listen()”时停止运行-我想这是由于我处于阻塞模式。 It stalls and never receives anything, regardless how often I punch the send button, that floods my local network with UDP messages.
无论我按发送按钮的频率如何,它都会停顿并且永远不会收到任何东西,这会使UDP消息淹没我的本地网络。
TL;DR Are there any special configuration steps required for receiving UDP messages on the Tizen Emulator? TL; DR在Tizen仿真器上接收UDP消息是否需要任何特殊的配置步骤?
Bonus Question: I want a method to continuously watch out for incoming UDP messages. 额外的问题:我想要一种方法来不断注意传入的UDP消息。 Should I start an extra thread for the "receiver" in the service?
我是否应该为服务中的“接收器”启动额外的线程?
Ok, I fixed the problem(s). 好的,我已解决了问题。 The first mistake was an autocompletion mistake:
第一个错误是自动完成错误:
hints.ai_socktype = SOCK_DGRAM;
instead of 代替
hints.ai_family = SOCK_DGRAM;
The second mistake or better thing I forgot: Establish port forwarding. 我忘记的第二个错误或更好的事情:建立端口转发。
For future readers: When establishing port forwarding (right click on the emulator > Settings > Network), the port must be free. 对于将来的读者:在建立端口转发时(右键单击仿真器>设置>网络),该端口必须是空闲的。 If another application has already an socket bound to this port, you'll receive an error message.
如果另一个应用程序已经将套接字绑定到该端口,则会收到错误消息。
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