[英]How to load a bitmap from a resource file (.rc file)?
I am programming a simple game in visual studio and I have set up a resource file (.rc file) i am also using sdl2. 我正在Visual Studio中编写一个简单的游戏,并且我也使用sdl2设置了资源文件(.rc文件)。 I am wondering if there is a way to load or draw the bit maps located in the resource file. 我想知道是否有一种方法可以加载或绘制位于资源文件中的位图。 Thanks in advance 提前致谢
I am currently using this line: 我目前正在使用以下行:
HBITMAP hBtMpIMG = LoadBitmap((HINSTANCE)getModuleHandle(_T("Project 1.exe")), MAKEINTRESOURCE(IDB_BITMAP1));
How would I render the hBtMpIMG using sdl2? 如何使用sdl2渲染hBtMpIMG?
You can use the API: LoadBitmap
to load a bitmap stored in the executable: 您可以使用API: LoadBitmap
加载存储在可执行文件中的位图:
case WM_CREATE:
{
HBITMAP hBtMpBall = LoadBitmap((HINSTANCE)GetWindowLong(hWnd, GWL_HINSTANCE), MAKEINTRESOURCE(IDB_BALL)); //Here we have to use the executable module to load our bitmap resource
//this means that this resource "ball.bmp" is compiled and stored in the executable module"
//however if you use loadimage you can ignore this module and makeit null because you are laoding from file
if(!hBtMpBall)
MessageBox(0,"ball.bmp not found!",0,0);
}
break;
In a resource file: .rc
you may have like this: 在资源文件: .rc
您可能会这样:
#include "myres.h" IDB_BALL BITMAP DISCARDABLE "ball.bmp"
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