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如何在画布中制作多个元素

[英]How to make multiple elements in a canvas

I'm trying to show multiple pipes in the canvas of same height but even after using a for loop it is showing a single pipe and not a lot of it 我试图在相同高度的画布上显示多个管道,但是即使使用了for循环后,它也显示了单个管道,但并没有很多

<script>
    var tryCanvas = document.getElementById("myCanvas");
    var c = tryCanvas.getContext("2d");
    var myCall = [];

    function Squares() {

        for(var i =0; i < 10; i++){
            this.x = Math.random()* tryCanvas.clientWidth;
            this.y = 0;
            this.w = 20;
            this.h = 60;
            this.counter = 0;
            this.draw = function() {
                c.beginPath();
                c.rect(this.x, this.y, this.w, this.h)
                c.fill();
            }
    }

        this.update = function() {
            if(this.x < 0){
                this.x = 0;
            }
            this.x -= 1;
            this.draw();
        }
    }

    var holder = new Squares;

    setInterval(callFun, 10);

       function callFun() {
        c.clearRect(0,0,tryCanvas.clientWidth, tryCanvas.clientHeight);
        holder.update();    
       }
 </script>

If I push the constructor function in an array it's not showing anything in the canvas and in the console it's giving undefined or NaN. 如果我将构造函数推入数组中,则它在画布上不显示任何内容,而在控制台中,它给出的是undefined或NaN。 But if I do it without "this" its generating the number of rects. 但是,如果我不使用“ this”就这样做会产生rects的数量。 What am I doing wrong here? 我在这里做错了什么?

Updated to move the bars along the screen 更新后可沿屏幕移动条形图

See this working example: https://codepen.io/bkfarns/pen/braWQB?editors=1010 请参阅此工作示例: https : //codepen.io/bkfarns/pen/braWQB?editors=1010

This.draw will only get created with the values from the last iteration of the for loop. 仅使用for循环的最后一次迭代中的值创建this.draw。

Also as a side node, usually instead of new Squares you call the constructor like new Squares() . 同样作为一个侧节点,通常代替new Squares调用构造函数,例如new Squares() When you call the constructor you are calling a method. 当您调用构造函数时,您正在调用一个方法。

But I think the code below fixes your issues. 但是我认为以下代码可以解决您的问题。 Try it out: 试试看:

<body>
  <canvas id="myCanvas"/>
</body>

<script>
    var tryCanvas = document.getElementById("myCanvas");
    var c = tryCanvas.getContext("2d");
    var myCall = [];

    function Squares() {

        this.draw = function(xOffset) {

          for(var i =0; i < 10; i++){

            this.x = (i * xOffset) + (5*i)//Math.random()* tryCanvas.clientWidth;
            this.y = 0;
            this.w = 20;
            this.h = 60;
            c.beginPath();
            c.rect(this.x, this.y, this.w, this.h)
            c.fill();
          }
        }
    }

    var holder = new Squares();

    var xOffset = 20;
    setInterval(function() {
      c.clearRect(0,0,tryCanvas.clientWidth, tryCanvas.clientHeight);
      holder.draw(xOffset)
      xOffset--;
    }, 1000)


 </script>

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