[英]Are you sure your NDK_MODULE_PATH variable is properly defined?
After creating an initial cocos2d Lua project, but get the following bug error. 创建初始的cocos2d Lua项目后,但是出现以下错误错误。
Error info 错误信息
Android NDK: /Users/beck/Documents/Cocos2d-x/Hello_CocosLua/frameworks/runtime-src/proj.android-studio/app/jni/Android.mk: Cannot find module with tag 'scripting/lua-bindings/proj.android' in import path
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?
Android NDK: The following directories were searched:
Android NDK:
/Users/beck/Documents/Cocos2d-x/Hello_CocosLua/frameworks/runtime-src/proj.android-studio/app/jni/Android.mk:25: *** Android NDK: Aborting. . Stop.
These error occurs when the main core version and extension version doesn't match. 当主核心版本和扩展版本不匹配时,会发生这些错误。 Don't forget to download the external extensions by executing the python script;
不要忘记通过执行python脚本来下载外部扩展。 download-deps.py
下载-deps.py
Fix by add the following into Android.mk. 通过将以下内容添加到Android.mk中进行修复。
Aiming to import the individual path "cocos2d-x", "cocos2d-x/external", "cocos2d-x/cocos", rightly. 旨在正确导入单个路径“ cocos2d-x”,“ cocos2d-x / external”,“ cocos2d-x / cocos”。
$(call import-add-path,$(LOCAL_PATH)/../../../../cocos2d-x) $(调用import-add-path,$(LOCAL_PATH)/../../../../ cocos2d-x)
$(call import-add-path,$(LOCAL_PATH)/../../../../cocos2d-x/external) $(调用import-add-path,$(LOCAL_PATH)/../../../../ cocos2d-x / external)
$(call import-add-path,$(LOCAL_PATH)/../../../../cocos2d-x/cocos) $(调用import-add-path,$(LOCAL_PATH)/../../../../ cocos2d-x / cocos)
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