[英]How to know when a Lottie animation is completed?
I have a fragment, here is the onCreateView method:我有一个片段,这里是 onCreateView 方法:
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
// Inflate the layout for this fragment
mView = inflater.inflate(R.layout.fragment_added_to_cart_anim, container, false);
ButterKnife.bind(this, mView);
mAddedToCartAnimation.setAnimation("checked_done_.json");
mAddedToCartAnimation.loop(false);
mAddedToCartAnimation.playAnimation();
// Remove fragment when the animation is finished.
return mView;
}
This code works for me:这段代码对我有用:
mAddedToCartAnimation.addAnimatorListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
Log.e("Animation:","start");
}
@Override
public void onAnimationEnd(Animator animation) {
Log.e("Animation:","end");
//Your code for remove the fragment
try {
getActivity().getSupportFragmentManager()
.beginTransaction().remove(this).commit();
} catch(Exception ex) {
ex.toString();
}
}
@Override
public void onAnimationCancel(Animator animation) {
Log.e("Animation:","cancel");
}
@Override
public void onAnimationRepeat(Animator animation) {
Log.e("Animation:","repeat");
}
});
I hope this solve your problem :)我希望这能解决你的问题:)
Kotlin Code for animation complete : Kotlin 动画代码完成:
successAnimation.addAnimatorListener(object : Animator.AnimatorListener{
override fun onAnimationRepeat(animation: Animator?) {
}
override fun onAnimationEnd(animation: Animator?) {
//Add your code here for animation end
}
override fun onAnimationCancel(animation: Animator?) {
}
override fun onAnimationStart(animation: Animator?) {
}
})
In Kotlin , you can this way:在 Kotlin 中,您可以这样:
val lotWelcome=findViewById<LottieAnimationView>(R.id.lot_1)
lotWelcome.addAnimatorListener(object : Animator.AnimatorListener {
override fun onAnimationStart(animation: Animator) {
Log.e("Animation:", "start")
}
override fun onAnimationEnd(animation: Animator) {
Log.e("Animation:", "end")
//Ex: here the layout is removed!
firstScreen.visibility= View.GONE
}
override fun onAnimationCancel(animation: Animator) {
Log.e("Animation:", "cancel")
}
override fun onAnimationRepeat(animation: Animator) {
Log.e("Animation:", "repeat")
}
})
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