[英]view and scene not correct on iOS device rotation
When doing a rotation, I'm getting an out of place view/scene. 旋转时,出现异位视图/场景。 The viewWillTransition method is as below:
viewWillTransition方法如下:
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator)
{
let newRect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
let newSize = CGSize(width: size.width, height: size.height)
self.view.frame = newRect
let skView = self.view as! SKView
if let sceneNode = skView.scene as! GameScene? {
sceneNode.size = newSize
sceneNode.position = CGPoint(x: self.view.frame.midX, y: self.view.frame.midY)
}
}
Can someone please let me know what I'm doing wrong? 有人可以让我知道我在做什么错吗?
Thank you 谢谢
Try this, 尝试这个,
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
let skView = self.view as! SKView
if let sceneNode = skView.scene as! GameScene? {
sceneNode.size = self.view.frame.size
sceneNode.position = CGPoint(x: self.view.frame.midX, y: self.view.frame.midY)
}
}
Thx @AshokPolu! 谢谢@AshokPolu!
I prefer this because the size will be animated along device rotate animation. 我更喜欢这样做,因为尺寸会随着设备旋转动画而变化。
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
coordinator.animateAlongsideTransition(in: self.view, animation: { (_) in
if let skView = self.view as? SKView, let scene = skView.scene as? GameScene {
scene.size = self.view.frame.size
scene.position = CGPoint(x: self.view.frame.midX, y: self.view.frame.midY)
}
}, completion: nil)
}
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