[英]Maya PySide2 UI Get QLineEdit value
I am starting using QtCreator to create a UI for a little tool for Maya 2017. QtCreator gave me this .ui file : 我开始使用QtCreator为Maya 2017的一个小工具创建UI。QtCreator给了我这个.ui文件:
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>DockWidget</class>
<widget class="QDockWidget" name="DockWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>550</width>
<height>251</height>
</rect>
</property>
<property name="floating">
<bool>true</bool>
</property>
<property name="windowTitle">
<string>Attr Editor</string>
</property>
<widget class="QWidget" name="dockWidgetContents">
<widget class="QLineEdit" name="attr_value_textfield">
<property name="geometry">
<rect>
<x>130</x>
<y>128</y>
<width>391</width>
<height>20</height>
</rect>
</property>
<property name="toolTip">
<string>attr_value</string>
</property>
</widget>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>227</x>
<y>20</y>
<width>97</width>
<height>25</height>
</rect>
</property>
<property name="font">
<font>
<family>Century Gothic</family>
<pointsize>16</pointsize>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>Attr Editor</string>
</property>
</widget>
<widget class="QPushButton" name="pushButton_2">
<property name="geometry">
<rect>
<x>240</x>
<y>180</y>
<width>75</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Submit</string>
</property>
<property name="+command" stdset="0">
<string>submitCommand</string>
</property>
</widget>
<widget class="QLabel" name="label_3">
<property name="geometry">
<rect>
<x>20</x>
<y>130</y>
<width>80</width>
<height>16</height>
</rect>
</property>
<property name="font">
<font>
<family>Century Gothic</family>
</font>
</property>
<property name="text">
<string>Attribute Value</string>
</property>
</widget>
<widget class="QLineEdit" name="attr_name_textfield">
<property name="geometry">
<rect>
<x>130</x>
<y>78</y>
<width>391</width>
<height>20</height>
</rect>
</property>
<property name="toolTip">
<string>attr_name</string>
</property>
<property name="whatsThis">
<string/>
</property>
</widget>
<widget class="QPushButton" name="pushButton_3">
<property name="geometry">
<rect>
<x>440</x>
<y>180</y>
<width>75</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Cancel</string>
</property>
<property name="+command" stdset="0">
<string>cancelCommand</string>
</property>
</widget>
<widget class="QPushButton" name="display_button">
<property name="geometry">
<rect>
<x>30</x>
<y>180</y>
<width>75</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Display</string>
</property>
<property name="+command" stdset="0">
<string>displayCommand</string>
</property>
</widget>
<widget class="QLabel" name="label_2">
<property name="geometry">
<rect>
<x>20</x>
<y>80</y>
<width>82</width>
<height>16</height>
</rect>
</property>
<property name="font">
<font>
<family>Century Gothic</family>
</font>
</property>
<property name="text">
<string>Attribute Name</string>
</property>
</widget>
</widget>
</widget>
<resources/>
<connections/>
</ui>
And I have this code wich displays my UI : 我有这段代码可以显示我的UI:
import maya.cmds as cmds
from PySide2.QtWidgets import *
from PySide2.QtCore import *
if cmds.window(main_window, ex = True):
cmds.deleteUI(main_window)
main_window = cmds.loadUI(uiFile = "C:/Users/thornydre/Desktop/attreditorui.ui")
cmds.showWindow(main_window)
def displayCommand(e):
print(attr_name_textfield.text())
print(attr_value_textfield.text())
def submitCommand(e):
attr_name = attr_name_textfield.text()
attr_value = attr_value_textfield.text()
is_string = False
try:
new_attr_value = float(attr_value)
if float(attr_value) % 1 == 0:
new_attr_value = int(attr_value)
except:
is_string = True
new_attr_value = attr_value
print(new_attr_value)
for name in cmds.ls(sl = True):
if is_string:
cmds.setAttr(name + "." + attr_name, new_attr_value, type = "string")
else:
cmds.setAttr(name + "." + attr_name, new_attr_value)
def cancelCommand(e):
cmds.deleteUI(main_window, window = True)
And if I click on my display_button, I have an error : 如果我单击display_button,就会出现错误:
# Result: dockWidgetContents|display_button #
# Error: AttributeError: file <maya console> line 12: 'bool' object has no attribute 'attr_name_textfield' #
I tried to do it with a subclass of QtWidgets.QWidget as I found somewhere on the internet, but I don't really found any tutorial on how to build it properly: 我尝试在Internet上的某个地方使用QtWidgets.QWidget的子类来实现它,但实际上并没有找到有关如何正确构建它的任何教程:
from PySide2 import QtCore, QtGui, QtWidgets, QtUiTools
class Interface(QtWidgets.QWidget):
def __init__(self, parent = None):
super(Interface, self).__init__(parent)
ui_filename = "C:/Users/thornydre/Desktop/attreditorui.ui"
ui_file = QtCore.QFile(ui_filename)
ui_file.open(QtCore.QFile.ReadOnly)
self.ui = QtUiTools.QUiLoader().load(ui_file, parentWidget=self)
ui_file.close()
def connectInterface(self):
QtCore.QtObject.connect(self.displayCommand, QtCore.SIGNAL("clicked()"), self.displayCommandWin)
def displayCommand(self):
print(self.attr_name_textfield.text())
print(self.attr_value_textfield.text())
def main():
global ui
ui = Interface()
if __name__ == "__main__":
main()
Same thing here, the UI shows up, but really nothing happens with clicking on the display_button 同样的事情,UI出现了,但是单击display_button并没有任何反应
Your second try with the class seems good but it's completely normal that you can't execute displayCommand
, your button is not connected to your method. 第二次尝试使用该类看起来不错,但是不能执行
displayCommand
,将按钮未连接到方法是完全正常的。
Juste delete your connectInterface
method, and right after ui_file.close()
copy this: self.ui.display_button.clicked.connect(self.displayCommand)
Juste删除您的
connectInterface
方法,并在ui_file.close()
之后ui_file.close()
复制以下内容: self.ui.display_button.clicked.connect(self.displayCommand)
It should work better :) (and you have to use the eyllanesc solution too to access to the widgets values) 它应该更好地工作:)(并且您也必须使用eyllanesc解决方案来访问小部件值)
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.